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Keywords are:  'debuff shivering shivers hypothermia hypothermic'

Certain spells like chill touch can leave living creatures cold and
shivering. Subjects have reduced strength and dexterity, and are more
vulnerable to cold and normal attacks. Multiple chilling attacks can
deepen the symptoms of this condition. Hypothermia also makes you
more vulnerable to certain spells, such as ice imprison, spectral
claw and frostbite.

Generally, hypothermia does not last long, and equipment with saving
cold can help protect against it. Staying near a campfire will reduce
the duration as well, as will eating spicy food. A high constitution
will help you recover from hypothermia more quickly.

Creatures with a strong affinity for ice or fire, even if they are
not elementals, are immune to hypothermia.
 



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