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Keywords are:  'thief skill trip'

Skill: trip                     Lvl  3 Thie  (28%)
                                (critical)   Requires: bloodletting stab
                                Group: Thief melee fighting skills
                                
                                Speed: very slow

Usage:
trip <target>

Trip is a skill used by thieves to take an opponent off his/her feet.  Once
on the ground, the target has a reduced ability to defend and will take
additional damage from attacks.  A tripped character will also be lagged for
a short period of time, be unable to cast spells and will use a small
amount of movement getting up. Being tripped can also slightly damage an
opponent's morale.

Note that you won't be able to trip creatures that are too large or too
small, and that characters affected by a fly spell are much harder to trip.
Flying and swimming creatures naturally cannot be tripped at all.

Tripping is typically done unarmed, using your legs and feet. You can trip
ethereal creatures if you are wearing footwear that has special damage types.
Be aware that many ethereal creatures hover above the ground and may not be
trippable even with the proper equipment.
 



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