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Keywords are:  'guards'

There are a number of guards throughout the mud.  Some just stand there and
look dumb (like cityguards), and some actively guard protected places.  Often,
the only way to pass certain guards is regrettably to kill them... guards are
usually selected for their loyalty, and seldom flee from danger. Some,
however, can be bribed if you know the bribe skill.

Many guards, if they survive an attack, will remember their attackers and
can even spread information to other creatures they are affiliated with.
This memory will fade with time, but an entire village can swiftly become
hostile when an uncaught attempted murderer is found in their midst.
 



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