Alter Aeon Recent Changes and Additions
Recent code and server updates can be found in this changelog. Only the
last 20 changes are listed. For a complete list, click here.
For new area additions and area updates, click here.
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---- Jan 26, 20 
Belt buckles should properly add capacity to worn containters.
You can powder ores up to 20 pounds instead of 10.
Reagent lore is now a classless skill with bottling as a prerequisite.
Supply crates now cost 50 credits, down from 100, and should yield
Fixed bug with inlay rune that allowed inlaying runes on magic, shadow and
other inappropriate compositions.
Mob socials reactions going online. Animals will react to certain socials
that are hostile or annoying. Intelligent humanoids will briefly remember
people who annoy them but also respond to friendly gestures.
Socials will NOT trigger mob aggressiveness, but they may not want to talk
or socialize with you for a short time. You can see if a mob is annoyed
with you by looking at them.
FYI Draak is setting flags on all socials so they will trigger appropriate
behavior. This will also include setting off touch dprocs, so careful
caressing and licking stuff.
Inlaying metal has been folded into jewelrysmithing.
The non-classed level 17 skill 'inlay metal' is now the level 24 druid
skill 'inlay rune', which allows runes to be added to metal objects at
forges for a small fee.
---- Jan 11, 20 
Additional granularity added to appraising weapon. (Onunku)
Nomelee will be toggled off when restarting from now on. (Mavrik)
Some brewing colors have been changed to prevent grammar issues such as:
'Your brew turns to a orange liquid, and is complete'. (Dizzy)
Improvements to fish tournament data tracking.
The effects of being feinted will now last a little longer.
Flourish should do somewhat more damage when an enemy is not heavily
Various steal skills restricted on newbie islands for high levels.
Added a lower level limit to areas from which object fetch quests draw
from, to prevent newbie starter equipment from showing up on Sloe
quest givers. (Avilyn)
Certain shopkeepers will be given the ability to improve weapons and ammo
with the 'buy service <object> damage' command. Purchasing this will add
damroll (or sometimes hitroll) for a modest fee. This cannot push weapons
over composite and can only be used a limited number of times per object.
---- Jan 02, 20 
We've added real-life object timers to deal with server lag due to item
hoarding. Right now there's about a dozen items on the 'extreme hoarding'
list, and when those are logged in they'll get a six month timer in which
they must be used. When the timer expires, the item becomes nosave.
It'll take a few months for this to work its way through the system and
clean things up, but it's better than just deleting everything up front.
We'll be hitting other objects over time as we notice problems, but this
should take care of the worst of it.
Fixed weird dazing bug in color spray. (Sirand)
Shored up tailoring parser.
You can now catch bigger fish in rivers.
Inoxium is now faster than sky iron, paralleling starmetal, which is slower.
The 'forge list metal' command now shows relative speeds of metals.
The keyword 'smetal' added to forged ingots.
Fixed some logical inconsistencies with certain crafted weapons and guards.
Use unified targeting routines for most thief and warrior skills for
more consistent behavior. (Onunku)
Feint no longer works on creatures that can't see you or are mortally
Sea encounters should no longer happen in ports.
The bribe skill is now obscure.
Added more diversity to the compositions of corpses from different types
of mobs. Corpse eaters will be more discerning and only eat fleshly
Creatures of the ICE type are no longer immune to the necromancer spells
Tarrant's spectral hand and spectral claw. They take half damage instead.
This should help low and mid-level necromancers be more effective against
ice mobs. (Morpheus)
---- Dec 14, 19 
Sifted through the brew code to isolate a probable bug that was causing
lightning flash to be brewable. (Onunku)
Amounts needed for gather food jobs lowered, and a cap placed on ammo jobs.
If you know demon lore and corpsecutter, the bodies of demons and angels
can yield unique spell components.
Bane specps should now be effective on equipment worn on hands, feet and
as shields with appropriate attacks.
Demon lore has been moved to level 13 and made critical.
Demonic tutor is now dependent on demon lore.
These two changes resolve our final exigency conflict, where
an important or critical spell was dependent upon a skill of
lesser exigency. It also makes demonic tutor far more accessible
for necromancers that don't wish to focus heavily on demonology.
---- Dec 07, 19 
Tweaks to fishing derbies, including a cooldown for winners to give
others a chance to win.
Fixed issue with giving food to called druidic animals.
Brag/Show object will now show spell/skills on consumables such potions,
scrolls, spell books, staffs and wands.
---- Dec 01, 19 
Fixed bug with metallurgy armor and woodcrafted tower shields not beingi
given ac properly. (Onunku)
Tweaked stat distribution when adding spikes and studs to armor.
You can now designate an amount you want to split metal ingots
into via 'forge divide <metal> [weight]'. (Shryth)
The forged mastercraft achievement has been changed so that all crafting
skills that can produce mastecrafts are eligible. It also is on a slight
delay now to reduce spam.
Added 'credit buy metalcrate' and 'credit buy brewcrate', for buying metal
supply crates and brewing supply crates, respectively. A metal supply
crate contains a modest amount of metal bars and ingots for forging,
while a brewing supply crate contains a batch of spellcomps and/or herbs
appropriate for your level. Each crate costs 100 credits, but there is
also a low chance for them to be daily gifts.
---- Nov 24, 19 
Using the 'jobs find' category parameter will reveal the exactly job type
the jobgiver offers, namely, 'jobs find retrieval', 'jobs find hunter',
'jobs find delivery' and 'jobs find gatherer'. (Runner)
Some job titles have been updated to be more specific.
A fishing derby will attempt to crown a runner-up if the winner
leaves the game (thus forfeiting the derby).
Resolved conflict with shellcraft that was preventing dragonscale armor
If you know shellcraft, you can craft certain antlers, horns, ivory and
tusks into weapon grips.
You can now label consumable items such as ammo, potions and
scrolls without using a profession point.
Added more keywords to craft label.
Fished a bug out of fishing that inverted the relationship between
reeling in fish and nibbler interest. To compensate, fishing is now
---- Nov 17, 19 
Prevent 'lethal when undressed' achievements in pk arenas.
Fix job info when trying to display a job that you don't currently have.
More job efficiency updates to speed up job construction and reduce lag.
Fishing while untrained made more effective, but not that much.
New heraldry types:
patridge, hen, calling bird, milkmaid, lady, lord, piper, drummer
New leathercrafted item: armbands
Checking an ore will give an approximate yield, and also let you know if
there is not enough to smelt.
New brew only spells: harden leather and seal leather.
Shellcraft split off from leathercraft skill. Harvested shells will have
heavier AC than the current version, and different saving throws than
Fishing derby testing code is in place for some dry runs. Draak will
announce when they are ahead of time. Expect automatic fishing derbies
on Fridays in the near future.
---- Nov 12, 19 
Try to fix up lag issues caused by jobs.
Cut back the chance of receiving an almoner job. Note that almoner is the
default priest job. If you're randomly selected for another kind of job
that you don't qualify for, you'll likely be assigned an almoner job.
---- Nov 03, 19 
Account-to-account ignore should now work, if you have an account. All
characters in an account use the same per-account ignore lists. You can
still ignore people who aren't in accounts, and if you don't have an
account yet, you can still ignore entire accounts. Also, the default is
account ignore whenever possible.
Make bonus classes future-compatible with skills.
Fix rare bug that was allowing atheist players to accept priest jobs.
Quartermaster jobs will no longer accept ammunition with short timers.
Fix bug that forced quartermaster jobgivers to only accept arrows,
even if designed for a different kind of ammunition.
Changes to clan dues displays to increase accuracy.
Bonus levels exp cost should show up where it belongs.
Foraging jobs should now accept more types of foraged food, including
seasonal pumpkins and squash.
Fixed bug with adding grips to woodcrafted items.
---- Oct 27, 19 
Autorecast will now work in recall again, unless the player goes idle. The
idle time is fairly short, and can be tweaked later if needed.
Timered ignore and ignore allow has been removed.
All ignores are now account ignores, if the target account exists.
---- Oct 26, 19 
Add flags, quality and other information to brag/show object.
It should no longer be possible to group rejoin a group leader if that
leader is in their storage locker.
Add 'kxwt_mastercraft' tag for crafted items.
Luam is now a channel cast rune, making elemental spells poisonous for
demons and vampires, but doing reduced damage to angels.
You can now add grips to leathercrafted whips.
You can now use metallurgy to load forged simple weapons such as crafted
axes, spears and maces.
You can now forge armor scales, which can be added to leathercrafted
armor to increase its ac and add effects.
The cost of casting excess metal from metallurgy projects should now be
the same as splitting the initial ingot. Also shored the up accuracy of
the cost calculator.
Added 'craft desc' option, to spend a profession point to write a custom
long description for a crafted object. Like craft restring, you can only
use this on objects that you know how to craft yourself.
Remove maxload/reboot only header info from mortal identify
No longer save missionary jobs, since the tracts generated by such jobs do
not save either.
You can be assigned minister jobs if you actually know the bless spell, not
just if you're high enough level cleric to know it.
Fishmongers will now accept foraged seafood as part of a job, and thus the
fishing skill is no longer required to complete such jobs.
The 'where jobs' command will only show jobgivers offering custom jobs that
you have not yet completed. (Mertag)
Add three new retrieval jobs: apothecary, wandmaker and clothier.
Add two new gather jobs: forager and quartermaster.
Add one new priest job: anointer.
---- Oct 20, 19 
Spell recasting is now suspended when you're at a waypoint. When you
leave the waypoint, recasting will automatically restart.
'Where priests' will show all non-pantheist priests if you do not worship
a god, or it will show only your priests and pantheist priests if you do
worship a god.
No longer display a priest's patron god using consider. It wasn't
correctly identifying pantheist priests, you don't lose favor from
killing priests anymore, and consider is spammy enough anyway.
Fixed bitrot bug with lapidary club speed and high total levels, also
smoothed out some other hit/dam issues with lapidary clubs and marbles.
---- Oct 19, 19 
The 'ignore' command now allows you to set different ignore/allow flags
for do-not-disturb mode. This means your default DnD settings can be
to allow your friends or clan members, without needing to manually
toggle it every time.
---- Oct 12, 19 
You can now show and brag objects, for when you bag some sweet loot
or craft a mastercraft object and want to show it off. (Aegis)
Metallurgy check will now identify useable sources of carbon for
You can now designate a level for bonecrafting, lapidary, metallurgy and
If you have a crafting skill at perfect, you cannot craft objects of less
than expertly crafted quality.
Lapidary now makes equipment based on total levels instead of character
Using forge check on an ore now gives its purity. Using forge check on
your inventory will list the metal, and purity / difficulty for ores
or metals, respectively. (Castmaster)
---- Sep 29, 19 
Jobs should no longer choose encounter mobs as targets. If any job givers
step out of line, let Draak know so he can... discipline them. (Morpheus)
Hone weapon is now dependent on metallurgy instead of forge simple weapon.
Customize weapon requires forge simple weapon in addition to hone weapon.
You can add grips to woodcrafted bows and longbows. (Leoric)
Adding rims to woodcrafted shields should now properly add ac when
Help pages will now give relative speeds for skills and spells. This is
somewhat experimental, and there may be a few inaccuracies.
You can now designate a level when leathercrafting. This is a test -
bonecraft, lapidary, metallurgy and woodcraft will follow after we work
out the kinks, if any.
---- Sep 21, 19 
There are now over 50 different random sea encounters!
Encounter rates have been boosted slightly and cooldowns lowered a bit.
Two new wood types for the mainland of Atmir: bilinga, ovangkol
Fixed issue with leathercraft check and sheets of dragonscale. (Colonel)
Misc crafting tweaks.
You can not give way containers with KEEP flagged objects in them.
---- Sep 15, 19 
New alloy for jewlerymaking: liver copper (copper, gold, silver)
New leathercraft weapon: knout (two-handed whip)
Fixed bug with 'drop all -force', sorry about that.
The KEEP flag will prevent items from being added to campfires and
emptied out of a carried container onto the ground.
New forged weapons: spontoon, long flail, partisan, swordstaff, tekpi,
falx, fauchard, and sovnya. These should allow more granularity when
assembling weapons to attain the desire emphasis on speed, damage, etc.
Some forged weapon recipes have changed a bit, such as tridents requiring
a haft instead of a pole, ranseurs now having a trident head and no guard,
and scythe blades being replaced with sickle blades to make scythes.
When using coffin to free comrades from magical prisons, the the spell
will now grind away at the prison's level on failure instead of being
The favor command will now indicate when you have maximum favor with
your god. (Sirand)
Display remaining time for hallowed ground spells on waypoint lists.
Lumberjack jobs require more wood at higher levels to complete.
Ironmonger jobs require less ore, especially at higher levels. They also
pay a bit more, too.
Add 'reject' option for jobs command.
Print time remaining for a job on 'job info' instead of 'job display'.
Priest jobs now use display favor instead of real favor to determine
whether a player's favor is maxed out and qualifies for extra
---- Sep 08, 19 
Level 103 and 104 builders now have the same BUILDER tag on the who list.
We might give them different tags if we can think of good ones.
---- Sep 07, 19 
Credit buy nosac removed. Use 'set keep' instead.
Misc tweaks to forged mastercrafts and the Smiths Guild.
New heraldric beasts: baboon, beaver, crow, mole, opossum, raccoon, skunk,
turkey, vole, and woodpecker.
Moondust can be higher level now.
Elemental enchants will now work with a few other object types. (Mertag)
Cost for splitting/ combining metals and smelting ore lowered.
New forged weapons: cleaver, trisul (one-handed trident)
Unguents should now respect your god's favored composition.
Fixed up the logic for scribeable spells a little. Frostflower should now
be scribeable. (Malificent)
Added KEEP flag and 'set keep <object>' and 'set unkeep <object>'. Adding
a KEEP flag to an object will prevent it from being dropped, given away,
sold, auctioned or donated. (Ankor)
The thief 'poison' brew is now 'basic poison', so it can be looked up with
'brew poison search' properly. It had previously conflicted with poison
ivy and poison mushroom. (Camus)
Add five new 'gather' type jobs: lumberjack, slaughterhouse, fishmonger,
ironmonger and skinner.
Retrieval jobs will now take player level in account and favor solo areas
over group areas when choosing target items.
Delivery objects self-destruct a short time after they are dropped.
Any job that has been accepted but not yet completed will now save and
load across reboots, except for delivery jobs. Any such job has its
timer reset to six hours.
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