Alter Aeon Recent Changes and Additions
Recent code and server updates can be found in this changelog. Only the
last 20 changes are listed. For a complete list, click here.
For new area additions and area updates, click here.
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---- Nov 12, 19 
Try to fix up lag issues caused by jobs.
Cut back the chance of receiving an almoner job. Note that almoner is the
default priest job. If you're randomly selected for another kind of job
that you don't qualify for, you'll likely be assigned an almoner job.
---- Nov 03, 19 
Account-to-account ignore should now work, if you have an account. All
characters in an account use the same per-account ignore lists. You can
still ignore people who aren't in accounts, and if you don't have an
account yet, you can still ignore entire accounts. Also, the default is
account ignore whenever possible.
Make bonus classes future-compatible with skills.
Fix rare bug that was allowing atheist players to accept priest jobs.
Quartermaster jobs will no longer accept ammunition with short timers.
Fix bug that forced quartermaster jobgivers to only accept arrows,
even if designed for a different kind of ammunition.
Changes to clan dues displays to increase accuracy.
Bonus levels exp cost should show up where it belongs.
Foraging jobs should now accept more types of foraged food, including
seasonal pumpkins and squash.
Fixed bug with adding grips to woodcrafted items.
---- Oct 27, 19 
Autorecast will now work in recall again, unless the player goes idle. The
idle time is fairly short, and can be tweaked later if needed.
Timered ignore and ignore allow has been removed.
All ignores are now account ignores, if the target account exists.
---- Oct 26, 19 
Add flags, quality and other information to brag/show object.
It should no longer be possible to group rejoin a group leader if that
leader is in their storage locker.
Add 'kxwt_mastercraft' tag for crafted items.
Luam is now a channel cast rune, making elemental spells poisonous for
demons and vampires, but doing reduced damage to angels.
You can now add grips to leathercrafted whips.
You can now use metallurgy to load forged simple weapons such as crafted
axes, spears and maces.
You can now forge armor scales, which can be added to leathercrafted
armor to increase its ac and add effects.
The cost of casting excess metal from metallurgy projects should now be
the same as splitting the initial ingot. Also shored the up accuracy of
the cost calculator.
Added 'craft desc' option, to spend a profession point to write a custom
long description for a crafted object. Like craft restring, you can only
use this on objects that you know how to craft yourself.
Remove maxload/reboot only header info from mortal identify
No longer save missionary jobs, since the tracts generated by such jobs do
not save either.
You can be assigned minister jobs if you actually know the bless spell, not
just if you're high enough level cleric to know it.
Fishmongers will now accept foraged seafood as part of a job, and thus the
fishing skill is no longer required to complete such jobs.
The 'where jobs' command will only show jobgivers offering custom jobs that
you have not yet completed. (Mertag)
Add three new retrieval jobs: apothecary, wandmaker and clothier.
Add two new gather jobs: forager and quartermaster.
Add one new priest job: anointer.
---- Oct 20, 19 
Spell recasting is now suspended when you're at a waypoint. When you
leave the waypoint, recasting will automatically restart.
'Where priests' will show all non-pantheist priests if you do not worship
a god, or it will show only your priests and pantheist priests if you do
worship a god.
No longer display a priest's patron god using consider. It wasn't
correctly identifying pantheist priests, you don't lose favor from
killing priests anymore, and consider is spammy enough anyway.
Fixed bitrot bug with lapidary club speed and high total levels, also
smoothed out some other hit/dam issues with lapidary clubs and marbles.
---- Oct 19, 19 
The 'ignore' command now allows you to set different ignore/allow flags
for do-not-disturb mode. This means your default DnD settings can be
to allow your friends or clan members, without needing to manually
toggle it every time.
---- Oct 12, 19 
You can now show and brag objects, for when you bag some sweet loot
or craft a mastercraft object and want to show it off. (Aegis)
Metallurgy check will now identify useable sources of carbon for
You can now designate a level for bonecrafting, lapidary, metallurgy and
If you have a crafting skill at perfect, you cannot craft objects of less
than expertly crafted quality.
Lapidary now makes equipment based on total levels instead of character
Using forge check on an ore now gives its purity. Using forge check on
your inventory will list the metal, and purity / difficulty for ores
or metals, respectively. (Castmaster)
---- Sep 29, 19 
Jobs should no longer choose encounter mobs as targets. If any job givers
step out of line, let Draak know so he can... discipline them. (Morpheus)
Hone weapon is now dependent on metallurgy instead of forge simple weapon.
Customize weapon requires forge simple weapon in addition to hone weapon.
You can add grips to woodcrafted bows and longbows. (Leoric)
Adding rims to woodcrafted shields should now properly add ac when
Help pages will now give relative speeds for skills and spells. This is
somewhat experimental, and there may be a few inaccuracies.
You can now designate a level when leathercrafting. This is a test -
bonecraft, lapidary, metallurgy and woodcraft will follow after we work
out the kinks, if any.
---- Sep 21, 19 
There are now over 50 different random sea encounters!
Encounter rates have been boosted slightly and cooldowns lowered a bit.
Two new wood types for the mainland of Atmir: bilinga, ovangkol
Fixed issue with leathercraft check and sheets of dragonscale. (Colonel)
Misc crafting tweaks.
You can not give way containers with KEEP flagged objects in them.
---- Sep 15, 19 
New alloy for jewlerymaking: liver copper (copper, gold, silver)
New leathercraft weapon: knout (two-handed whip)
Fixed bug with 'drop all -force', sorry about that.
The KEEP flag will prevent items from being added to campfires and
emptied out of a carried container onto the ground.
New forged weapons: spontoon, long flail, partisan, swordstaff, tekpi,
falx, fauchard, and sovnya. These should allow more granularity when
assembling weapons to attain the desire emphasis on speed, damage, etc.
Some forged weapon recipes have changed a bit, such as tridents requiring
a haft instead of a pole, ranseurs now having a trident head and no guard,
and scythe blades being replaced with sickle blades to make scythes.
When using coffin to free comrades from magical prisons, the the spell
will now grind away at the prison's level on failure instead of being
The favor command will now indicate when you have maximum favor with
your god. (Sirand)
Display remaining time for hallowed ground spells on waypoint lists.
Lumberjack jobs require more wood at higher levels to complete.
Ironmonger jobs require less ore, especially at higher levels. They also
pay a bit more, too.
Add 'reject' option for jobs command.
Print time remaining for a job on 'job info' instead of 'job display'.
Priest jobs now use display favor instead of real favor to determine
whether a player's favor is maxed out and qualifies for extra
---- Sep 08, 19 
Level 103 and 104 builders now have the same BUILDER tag on the who list.
We might give them different tags if we can think of good ones.
---- Sep 07, 19 
Credit buy nosac removed. Use 'set keep' instead.
Misc tweaks to forged mastercrafts and the Smiths Guild.
New heraldric beasts: baboon, beaver, crow, mole, opossum, raccoon, skunk,
turkey, vole, and woodpecker.
Moondust can be higher level now.
Elemental enchants will now work with a few other object types. (Mertag)
Cost for splitting/ combining metals and smelting ore lowered.
New forged weapons: cleaver, trisul (one-handed trident)
Unguents should now respect your god's favored composition.
Fixed up the logic for scribeable spells a little. Frostflower should now
be scribeable. (Malificent)
Added KEEP flag and 'set keep <object>' and 'set unkeep <object>'. Adding
a KEEP flag to an object will prevent it from being dropped, given away,
sold, auctioned or donated. (Ankor)
The thief 'poison' brew is now 'basic poison', so it can be looked up with
'brew poison search' properly. It had previously conflicted with poison
ivy and poison mushroom. (Camus)
Add five new 'gather' type jobs: lumberjack, slaughterhouse, fishmonger,
ironmonger and skinner.
Retrieval jobs will now take player level in account and favor solo areas
over group areas when choosing target items.
Delivery objects self-destruct a short time after they are dropped.
Any job that has been accepted but not yet completed will now save and
load across reboots, except for delivery jobs. Any such job has its
timer reset to six hours.
---- Aug 24, 19 
Encounters should now ignore the presence of dancing lights, continual
lights and other system mobs.
You should be able to skin and butcher animals smaller animals now.
Producing mastercrafted items is bit more dependent on skill, and a bit
less dependent on luck.
You can sometimes gain a profession point when finishing a mastercraft item.
Fixed display issue with weapon traits on weapons with damage type
Confusion is now dependent on feeble mind instead of forgetfulness. (Huntsong)
Remove curse is now level 10.
Sense life is now level 9.
Smelting ore takes half the time.
Job changes from Shadowfax:
Jewelry retrieval jobs have been given broader specifications so that
more objects qualify as jewelry.
Retool 'goals' command to show both currently accepted quests and jobs.
Add remaining time on job descriptions when displaying in-progress and
Mobs that only give hunter jobs are no longer disqualified as targets for
delivery, missionary and minister jobs.
Delivery jobs now expire upon logging out, and all job-related
letters/parcels/tracts are flagged as NOSAVE. This should help prevent
the confusion of having deliveries for jobs that have already expired.
Job and quest commands now mirror one another much better and are more
intuitive. Also, 'nearby' and 'completed' options were added for the
Non-newbie retrieval and delivery jobs are now weighted toward choosing
targets from the same sector. Jobgivers will still occasionally select
targets from other sectors and planes, and such jobs will pay more when
Hunter jobs are now weighted toward choosing targets from solo and group
4 areas. Additionally, these jobs now take a target's area group size
into account in addition to the its level when judging its worthiness
as a hunter target.
Hunter jobs and pilgrimages won't choose very high level targets or very
high level areas, respectively, until players reach level 38 (raised
from level 33).
---- Aug 17, 19 
Fix bug in 'credit buy boat'. We'll refund the affected players.
Messages when comparing weapons now specify that they measure the weapon's
melee combat damage only.
Weapon messages for what mobs are vulnerable or resistant to a weapon's dtype
have been condensed.
Metallurgy costs lowered a little bit.
Fixed bug in mystic armanent that added the magic dtype before checking
if existing effects would interfere with the spell. (Lexie)
Lower level characters should now have a better chance of making
mastercraft items, if their skill level is high enough.
More reorganization for weapon info on id/list.
Profession point costs for hone weapon, customize weapon, balance weapon
and reinforce armor reduced. (Uicli)
Fixed bug where shadow cost would get stuck after channel casting with
the 'blok' rune.
Added %php, %pmn and %pmv tags to the prompt for percentage of hit points,
mana and movement, respectively. (Artisan)
Smiths' Guild should coming online. You advance in rank by forging mastercraft
items. As you go up in rank, you receive a small but growing discount to most
The identify command can now target objects in specific wear locations.
For instance, if you want to identify whatever you're wearing on your
feet, 'id feet' will give you the stats for whatever you're wearing
on your feet, if anything. (Aven)
Level 18 and 22 cleric had very few spells, while the levels below and
above them had too many. The following spells have been re-leveled to
smooth out these irregularities:
Spell 'word of recall' is now cleric level 18, up from 17.
Spell 'slow poison' is now cleric level 18, down from 19.
Spell 'hold undead' is now cleric level 20, up from 19.
Spell 'area refresh' is now cleric level 22, down from 23.
---- Aug 11, 19 
The check command should be a bit less harsh judging the melee capabilities
of warriors and thieves.
Terrible weapons will now show a JUNK label when identified or listed.
Suboria's sector has been shrunk back to its proper size.
Mystic armanent now works on flexible weapons like whips in addition to
blunt weapon damage types.
The speed differences between forged weapons with grips vs. ones with
handles and ones with hafts vs. ones with poles should be more pronounced.
Crafted weapons should have better dierolls.
Brewonly spell help pages should now indicate that they can be created by
Some vendors now buy cooked recipes.
Leathercrafted armor will tend to gain much less AC, but can have much
stronger bonuses to hitpoints and/or movement. Some will still be
blank - these are good for adding spikes, studs or runes to.
Forged spikes and studs more heavily favor adding damroll, hitroll and
attacks to leathercrafted equipment over other stats. The type of metal
used is also more important.
You must worship a god to do priest tasks, even from pantheist priests.
Make amount of gold requested for almoner jobs more reasonable for low
Players who are underleveled for the sector they are in will no longer
receive pilgrim jobs in that sector.
Changes to dread portent and soulsteal:
Dread portent will always notify when a creature in the same room is near
death. Knowledge of the 'soulsteal' spell is no longer necessary.
The threshold where dread portent notifies that a creature is near death
is now the same as when the creature is vulnerable to 'soulsteal'.
Soulsteal can now be cast as a duration spell, provided one is affected
by 'dread portent' at the time of casting. The target's soul will be
stolen (or at least try to be) as soon as it becomes weak enough for the
spell to work and if the caster is still affected by 'dread portent'.
Multiple soulsteals in quick succession now count less sharply against
the caster. You will fail less often, but you will still sometimes fail.
---- Aug 03, 19 
New scribing affinities: force, shadow
You should now be able to scribe scrolls using spellcomps that have an
affinity for the spell, not just spellgroups. Keep in mind that many
spells cannot be scribed, just like some cannot be brewed.
Spell help pages will now display if they can be brewed, scribed, put on
spellstaffs, etc. at the bottom of the page. This required the creation
of a new flagging register for spells that was added by hand to each
spell entry - please let Draak know if you find any errors or omissions.
Make minister job construction much more efficient.
Fix bug preventing priest tasks from being accepted by priests of certain gods.
---- Jul 29, 19 
Added 'sector' command, for looking up the various sectors of the game.
---- Jul 28, 19 
Changed colors for daze and stun sends.
Encounter help page added.
Sea boarder encounters are now active. Creatures from the depths of the sea
will board vessels from time to time. Most are hostile, but some may have
other purposes for seeking out sailing vessels. This is experimental, and
has a built-in manual override so Draak can adjust the rate or turn it off
altogether if there are issues.
---- Jul 20, 19 
Shored up blindness routines to prevent rare cases where unintended
permanent blindness could happen. (Valkyrie)
Rune list now shows what runes do when channel cast.
Added a couple more channel cast runes.
Modernized guild help pages.
Crafts all hooked into a universal function for calculating movement
costs. This should, in most cases, reduce movement costs, expect when
working with high difficulty materials like certain metals and gems.
Metal constructs made with metals with magic absorption or spell resistance
will gain spellsave. Metal constructs made with metals with elemental
absportion effect will gain corresponding elemental saving throws. (Onunku)
---- Jul 13, 19 
Add 'cryomancer' to the 'advice' command.
Craft quality should now work properly with items that are lower
than WELL CRAFTED.
Cloak of fear should no longer toggle on if you type 'cloak fear
off', as this is clearly not the intent. (Colonel)
Added several more runes to channel casting.
The rune command will indicate if a rune can be used for channel casting.
The Cartographer's Guild should be coming on-line soon. It's directly
linked into explorer points. Some guildmasters and rewards are already set
up, more will be forthcoming.
Lightly armored enemies are more vulnernable to ranged attacks. This
shows on the 'consider' command. Also, a few other little tweaks to
ranged attacks that should be fun.
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