Alter Aeon Recent Changes and Additions
Recent code and server updates can be found in this changelog. Only the
last 20 changes are listed. For a complete list, click here.
For new area additions and area updates, click here.
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---- Dec 08, 18 
Rework of cleric cure poison experience. This will probably require
a bunch more tweaks.
Cleanup to appraise checks.
Fixed herb gathering backwards logic bug.
Reinforce armor has been made into a forge skill dependent on forge armor.
It uses profession points. The point cost is purposely high. It will,
in general, cost less gold.
Customize, hone and balance weapon, as well as reinforce armor, will only
take a portion of gold on failure, up to half, with a small chance to
lose a profession point.
Added 'craft label' command, which allows you to add keywords to the
insults of crafted equipment for the cost of one profession point. This
is primarily geared towards labeling containers. Suggestions are welcome.
---- Dec 02, 18 
More daze/stun refinements. Mobs should become more prone to daze and stun
if hit quickly and consistently.
You can use the 'craft unname' command to permanently remove your name from
the insult strings of equipment you craft.
Appraise strings should now show up on identify, store listings and auction
for characters above level 8 or so.
Balance, customize and hone are slightly cheaper, but take profession
points. They also will not use gold if they fail.
Add 'describe/description' list switch. (Brak)
Fix logic error preventing the use of 'petition crusader' if
'celestial audience' isn't known. (Rashid)
---- Nov 25, 18 
Add 'account email primary' to change your primary email address.
Removed restriction for cooking low weight food on very high weight
fires, because it was really just kind of annoying.
Cooked foods can no longer be split or merged due to...
complications. Just eat it. (Lilmike)
Add a few new heraldry and lapidary types.
Angelic crusaders should now slaughter mob minions without any issues.
Added a 'shadow check' command, for checking if local shadows can be used
for various shadow skills. (Lusy)
Druid carved weapons will now (usually) gain stats depending on the type
of wood they are made from.
Changes to ac calculations with crafted armors. Shields in particular should
have more ac. Dragonscale armor may lose secondary saves in favor of more
armor, and leathercrafted armor will sometimes have movement or hp.
Found and corrected a bogus check that was (hopefully) preventing daze
from fading from players under certain conditions. If you find your
character acting as if it is still dazed after a lengthy amount of time,
please let Draak know.
---- Nov 18, 18 
Clan dues calculations have been changed. The base/default clan cost has
been changed from 10 to 1, and the web page discount now only applies to
member counts. This should help make it easier for new clans to get
established. We'll probably be tweaking this further over the next few
months so don't get married to the lower costs.
Add 'mining' keyword for groups.
Deposits prospected by groups are owned by the group leader, so a
group member can't go rogue and hoard a deposit for himself. This
should fix current ownership issues with mining in groups. If you
leave your group, you lose ownership of the group's deposits, even
if you were the original prospector. If you don't trust your
group leader, don't mine with him. (Rhorae)
Deposits of non-achievement materials will lose their anti-loot timer
in about 10 minutes, so scavengers can excavate any deposits left
behind that the original owner skipped over. (Lexie)
Add 'describe' command that displays an object or mob's insult, inv/fight,
ground and long desc strings all at once. 'Bid show' also now displays
in the same format. (Brak)
List switches should now work with tables.
Improvements to heraldry mask names.
Campfires give a bonus to movement regeneration under ideal
conditions (not too hot out, not fighting).
Firestarting now checks the size/weight of an object used to
start a fire, to avoid some odd bugs that could crop up.
You can no longer put NO_SAC objects into campfires.
Fires not made by players can no longer have objects put into
them, since they don't burn which is weird.
---- Nov 14, 18 
Fixed exp bug with profession-based skills.
New wood type, 'tupelo' for swamps on Ramanek.
Shadow bind can now be used when hiding, but it will unhide you. (Peroroncino)
Bone arrow will produce more ammo per tooth to compensate.
Bone arrow ammo should have more robust dierolls.
Minor clean-ups with stun/daze. One side effect is that you can no
longer be dazed for a short while after recovering from a stun.
Shovels, picks and main-gauches will have more accurate descriptions
when listed with 'metallurgy list <weapon name>'. (Adara)
Shryth should exercise more caution when licking objects composed from
Fixed light bug with extinguishable objects. (Rhorae)
Tables can now be added to clan rooms. See 'credit buy clantable' for
The ammo produced by bone arrow and blue dart is now fragile.
Blue dart is now obscure, and when cast on yourself, will produce
a fiery blue dart that can be loaded into and fired from a blowgun.
---- Nov 12, 18 
We've been working a lot on the account system and account commands.
Recent changes have introduced some bugs, and this boot fixes those.
---- Nov 11, 18 
When a flying creature leaves a watery room, it is indicated that the
creature flies away instead of swimming away. Creatures that are
underwater always swim, however. (Kagome)
The money market buy commands now use what is hopefully an easier syntax,
and will now offer a yes or no prompt to confirm your purchase.
---- Nov 10, 18 
Always use identify mode for the 'compare' command, instead of turning
it off for high level items.
Added option to add wings to heraldic creatures that lack them, for winged
hounds, boars and does.
The jab, pommel strike and shield slam skills are now somewhat more
effective at dazing and stunning opponents.
Mob poisoning has been switched over to new algorithm that reduces
regeneration based on a percentage instead of a linear rate. This will
make poisons a more viable option against high level group mobs.
Changes to combo bonuses:
If you are not wearing a shield, you will not get a shield block bonus.
If you are not wielding a weapon, you will not get a parry bonus. (Lokar)
Some warrior power attacks such as thrust, lunge, leap and cleave are now
more effective at penetrating the armor of dazed, stunned, prone,
nauseated, demoralized, confused and badly injured opponents, and less
effective against completely healthy, alert ones.
Trap damage now increases sharply with higher level traps.
Give almoner jobs a somewhat gentler trajectory.
---- Nov 04, 18 
Fix the sickening touch recursive stacking bug.
Shadowstrike can be used while hidden, and will unhide you properly when
---- Nov 03, 18 
Consider now references if the target has heavy, medium or light armor.
You can now add forged studs and spikes to leathercrafted sheaths and
It should now be possible to shadow strike when hidden.
Contortionism should now improve with use.
Advanced poisons now show a string when they take effect. (Lokar)
Spell damage types will now be displayed on help pages. If you see a spell
that seems to be missing a damage type, let Draak know.
Shoplifting and steal are no longer critical thief skills.
Lightning flash and blue dart are no longer critical mage spells. They
are now small branches within their respective spelltrees.
Various other spells and skills have been bumped up and down by one
level, so that (most) levels have only one critical ability.
Earth type mobs now take reduced damage from lightning attacks as implied
by the mage lightning spellgroup help page. The monster lore skill has
been updated to reflect this.
Some critical warrior and thief skills have had their practice cost
slightly reduced, while some important and helpful thief and warrior
skills have had their practice cost slightly raised.
Infrastructure support for event specific 'bonus classes', spells and
skills. These will be gradually worked into future events over time.
---- Oct 27, 18 
Lower amount of stuff needed for oblate jobs.
Minor fixes to heraldry and masks.
You must be wielding an actual weapon to pommel strike. Both ends of an
improvised weapon are the 'wrong end'.
Allow targeting of corpses based on the name of the mob when it was
alive, as long as nothing else in the vicinity has that name. For
now this works with look, review, butchering and skinning. (Dentin)
If a group leader attempts to enter a portal or other object, the rest
of the group should no longer be flung ahead if the leader cannot
---- Oct 21, 18 
Shopkeepers now have less gold when killed.
Prevent claim-jumping and sabotaging of mining deposits by other players.
Expand keyword for the poison flagged object list switch to "poisoned"
so as not be confused with "poisonsave" effect.
Add "duplicates" list switch.
Using the review command without a target will target a corpse on the
ground, if there is only one. (Dentin)
Appraise should work on crafted components and not just finished pieces now.
Spalted wood pieces have a chance to get extra composite, since rotten wood
has a higher break chance.
Benefits from certain flavors of food are now applied for all food,
however, player-prepared recipes are more effective. (Onunku)
Persephone can now make her world famous pineapple kissel.
Untrained fishing should be somewhat less of a horrible ordeal now.
Reviewing a mob's corpse to check for weaknesses should no longer send
information about lighting conditions (for thieves with shadow skills).
Lapidary, leathercraft, metallurgy, woodcraft and bonecraft each have a
unique mask in addition to a blank, modifiable one.
Changes to crafted masks. Lapidary, leathercraft, metallurgy and woodcraft
each have a blank mask you can make. If you know heraldry, you can update
the mask with the face or skull of any heraldic beast or demihuman. (Shryth)
---- Oct 13, 18 
Add 'ports help' command. (Lexie)
Fixed a couple of bugs that prevented responses by guards to whispered
passcodes from being displayed correctly.
If you pay a toll or whisper a passcode to a guard, they'll now let you
open any door needed in order to pass.
Prevent locate object from displaying objects found inside clan areas,
unless it's your clan. (Xera)
Make nocast static blast strings for when the target is someone other
than the caster. (Fighter/Red)
Add 'partial' and 'completed' switches for the tactics low/advanced/cross
Allow shadow walk, shadow asylum, cloak of darkness, and cloak of fear
to be used while remaining hidden. (Colonel)
Ammunition with carved runes are less likely to be destroyed after a
successful hit. (Sprite)
Gods can no longer end up in the news for things, unless they get off
their buns and open new areas.
You can carve runes into fruit, for the rare cases you might want to wear
a piece of fruit on your head.
Fishing can now be used untrained. Expect it to work roughly as well as
RL fishing. (Morpheus)
Various small tweaks to fishing in general, to make untrained fishing
feasible. Let know Draak if anything seems really out of whack.
---- Oct 07, 18 
Raise bane damage to 120% versus target creatures.
Have identify properly state versus undead and golem bane qualities.
Check wear list for autoreload containers. (Onunku)
Add 'ports' command for boats.
Added a kangaroo to heraldry, because why not? (Shryth)
Several cleric and mage spells have been recategorized from 'critical'
If you are in combat, taunt and intimidate will automatically target the
mob you are fighting unless you specify 'all'.
More minor adjustments to object prices.
If you know undead lore and corpsecutter, you can harvest a few spellcomps
from the corpses of undead creatures.
Adjustments to getting 'full' when consuming potions and using certain
kinds of salves.
---- Sep 29, 18 
Make full moon only visible on the prime material plane.
When leaving a context due to it having ended, such as completing
a board message or trade, you will enter the next context on
your list if there are any. Explicitly parsing the 'context
leave' command will still exit your list entirely.
Deathwalk off should now properly stop deathwalking. (Morpheus)
Added a few new minerals for lapidary.
Added a profession point leaderboard.
Standardized leathercrafted container capacities. (Lexie)
You can still make pouches from shells, if its hinged like a clam.
Shored up the dieroll calculations for crafted weapons.
Applying salves should no longer fill your stomach up like drinking potions.
The area command now accepts 'good' and 'evil' arguments, for example
'area good 38' will show all level 38 areas with predominately good
New demonic wood type: graoch
Woodcrafted items now smell and taste like the wood they are
made from. (Onunku)
Soft wood types should now be easier to carve without breaking
even if you are not highly proficient at woodcraft.
---- Sep 23, 18 
Top4 / equipment levels is dead, long live equipment levels!
---- Sep 22, 18 
Partial cleanup and improvements to mycomancy.
---- Sep 16, 18 
Added a handful of small random events to prospecting.
Mycomancy set to nobrew until Draak figures out a sane way to make it work.
Fixed static blast.
---- Sep 15, 18 
Static blast should now be scribeable. (Jonathon)
Poisonous arsenic sulfide minerals orpiment and realgar added to
mining. Shryth, don't lick them.
MOAR FISH - keep an eye out for flying fish when fishing!
Tweaks to expand dragon gem types when skinning dragons.
You can now restring crafted dragonscale armor.
Added the ability for clan elders to add a forge to their clan.
See 'credit buy clanforge'.
The news command will now report the most recent player freak event.
News command expanded to break out Catch of the Day, Freaks, Meteor
Sightings and Social Media. Type 'news help' for usage.
---- Sep 09, 18 
Localecho now bypasses the kxwt filter, so it can be used for testing.
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