Alter Aeon Recent Changes and Additions
Recent code and server updates can be found in this changelog. Only the
last 20 changes are listed. For a complete list, click here.
For new area additions and area updates, click here.
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---- May 27, 17 
Fix crash bug in knapping.
---- May 27, 17 
Add some daily temperature graphs for debugging weather.
Attempt to fix recursive destruct bugs in grenades.
Add some soft matching to help page searches.
Only require a white soulstone for disenchant.
Lower cost of all enchants slightly.
The random object generator now pays slightly more attention to class flags.
Allow reforging of weapons. Note that this doesn't change dierolls and
will probably eat all the hit/dam on it.
Allow reforge and random weapons with +2 cast level or skill level.
Various fixes from Draak:
Minor plane updates.
Add a hidden carving achievement.
Gathering fixes and updates.
Knapping fixes and updates.
Make inflict spells easier to use.
Mining fixes and updates.
Add new crafting adjectives and strings.
Add super bonuses for various crafting skills.
Woodcrafting fixes and updates.
---- May 25, 17 
Attempt to fix bugs in mining actions.
---- May 23, 17 
Fix up sector names.
Lots of minor typo and string fixes.
Updates to leathercrafting, woodcrafting, the new cleric update, and more.
Add ability to gather honey.
Add more hidden achievements.
Allow gathering of stone bullets for slings.
Add an 'autoreload' command for future ranged weapons.
Only display ground strike qualifying message on heavy dtype weapons
upon being identified if they are two wield. (Lexie)
Make ordinary fish not have legs.
Add 'mining' skill.
---- May 15, 17 
There's been a major update to cleric heal and harm spells and skills.
This includes cleanup to the skill trees, reorganization and moving
useless things to make newbie clerics more effective, and a bunch of
new effects and mechanisms. Note that the heal and harm trees have
had several renames! You'll still be able to cast the new spells with
the old keywords, so it shouldn't break too many aliases.
The level 6 cleric spell 'detect poison' has been raised to level 12.
The level 12 cleric spell 'remove poison' has been lowered to level 6.
The level 11 cleric spell 'detect undead' has been raised to level 20.
The level 28 cleric spell 'sacred touch' has been lowered to level 11.
Flamestrike now has extra damage and effects when used on cursed targets.
Add new level 1 cleric curse, 'afflict'. This curse in general weakens
the target, but its main use is to amplify the damage of inflict.
The spell 'cause light wounds' has been renamed 'inflict wounds'.
The spell 'cause serious wounds' has been renamed 'chasten'.
The spell 'cause critical wounds' has been renamed 'inflict suffering'.
The inflict spells cause as much damage as before, but are they're now
close range and cannot be cast if you are nomelee. There are also other
The 'inflict wounds' spell causes extra damage to small or mortally
The 'chasten' spell lowers the morale of targets. This effect is
increased if the cleric is wielding a blunt weapon.
The 'inflict suffering' spell causes ongoing damage. If the target is
wielding a flexible weapon such as a whip or flail, the spell has chance
to instantly daze or stun the target.
If the caster is wielding a weapon, the 'harm' spell will use the basic
damage type of that weapon in addition to its own damage type.
The spell 'cure light wounds' has been renamed 'soothe wounds'.
The spell 'cure serious wounds' has been renamed 'bolster'.
The spell 'cure critical wounds' has been renamed 'heal'.
The spell 'heal' has been renamed 'major heal'.
The healing spells still heal the same amount, but also now have other
minor side effects, and will show different messages based on creature
type. See the help page for details.
Newbie cleric intro zone is now open!
---- May 14, 17 
Require 'noprompt' to be typed out to work.
Add kxwt_audio tags if MSP mode is disabled.
Split areas up into more sectors - include the demon and angel realms.
Improve corpse creation for dragons.
Various minor updates to gathering and woodcrafting.
A whole bunch of minor spell and skill updates.
Split out warrior 'dragonlore' skills into their own tree.
Add new level 23 warrior skill, 'shield slam'.
We now have a mage illusions skill tree!
Add new obscure mage spell, 'hue'.
Add new obscure mage spell, 'magic hand'.
Add new obscure mage spell, 'rorshach'.
Add new obscure mage spell, 'silouhette'.
Add new level 36 mage spell, 'kaleidoscope'.
Add new level 26 mage skill, 'enchant deflection'.
---- May 06, 17 
Level unconverted players can no longer bank exp, but they can now buy
practices with exp. Now that practice cost is based on exp cap, this
should allow them to do something without it being an unfair advantage.
Fix some wierd web page link problems.
Changes to pfile cleaner, which deletes old/unused players:
- players up to 105 in all levels are now eligible to be deleted
- the base time out is in months, where months = 6 + all_levels/2
- players in accounts get an extra six months
This implies that a cheapest-leveled level 30 character with 104 total
levels will be deleted after 6+6+104/2 = 64 months, or a little over
Improvements to skin/meat/teeth resources on mob corpse creation.
Improvements to wood gathering, with new wood types.
Improvements to remise attacks.
Add wooden tower shields to woodcrafting, and other woodcrafting updates.
Improve dodge/parry/shield block audio.
Remove requirement for a slicing weapon when splitting butchered meat.
Begin giving credit for player-submitted suggestions in the changelog. (Boa)
Make thistles able to be cast by uncontrolled mobs. (Myrel)
---- Apr 30, 17 
Remove the completely useless hourly money market graph.
Remove 'exp lost', since it was basically a custom version of
leaderboard 9, only without time culling.
Add minor 'exp bank' and 'exp unbank' commands.
Add 'pang' command for clients to help the server track connection lag.
Make double exp modes automatic.
Fury of the heavens now gives fame like it's supposed to.
Improve the one handed backstabber converter a bit - most over-weight
stabbers will be adjusted down to usable levels.
Prevent characters from dying due to old age negative regen as long
as old age is their only source of negative regen.
---- Apr 26, 17 
Move whisper below whirlwind in the parse order.
Revert part of the previous exp changes that's been causing problems for
builders. The exp caps are unchanged.
---- Apr 23, 17 
More DClient/MSSP sound updates.
Various minor typo and string fixes.
Improve easter eggs.
Add 'leathercraft check' to help figure out how to use skins.
Add 'woodcraft check' to help figure out how to use wood.
Improve woodcraft parsing.
Improvements to the warrior skill 'bash'.
System infrastructure for mining and ore processing.
---- Apr 22, 17 
Misc typo and string cleanup.
Raise exp caps by about a third for high levels. The actual change to the
curves is in the total level 0 to 50 range, but since the curves stack
higher levels see the gain as well.
Raise mob death exp to help compensate for the raised exp caps, including
mid-level boosts to compensate for weirdness there.
---- Apr 13, 17 
Minor code fixup for the Easter event.
---- Apr 09, 17 
Lots of help page, faq, and rules updates and fixes.
Fix crash bug in wood carving.
Typo fixes in druid water spells.
---- Apr 08, 17 
Rearrange the various builder titles.
Minor improvements to knapping.
New woodcraftable objects and woodcrafting upgrades.
Fixes to spellstaffs.
Add new level 22 druid skill, 'carve fetish'.
More stun combat effect infrastructure.
---- Apr 02, 17 
More woodcrafting fixes.
Fix bug in ground strike.
---- Apr 01, 17 
Fix what appears to be a 20 year old bug in staff spellcasting.
Get the 'hlast' (helplast) command working with 'help search'.
Make help search accept indexes, eg 'help search 2.wand'.
More damage type updates.
Massive updates to wood gathering.
A bunch of updates to leathercrafting, fishing, skinning, and knapping.
Add basic woodcrafting.
Add debuffs to the thrust skill.
---- Mar 28, 17 
Beginning infrastructure for woodcrafting.
Beginning infrastructure for stun and daze effects.
Miscellaneous fixes to thrust skill.
Improve weapon damage type effectiveness messages.
Miscellaneous DClient/MSP sound updates.
Change lightcatchers so they don't drain when they're not filling. You
can just leave them out until they're full now.
---- Mar 27, 17 
Fix missing practice for cleric class on restart.
Improve parsing, error messages, and help for waypoint command.
Raise generic exp reporting to 50% to see what happens. This affects
all the previously changed skills, as well as a ton of other stuff.
Add an 'email search' command.
---- Mar 25, 17 
Fix 'zero lag' bug in shadow strike.
Add 'who -help'.
Fix bug preventing low level clerics from groupcasting things they
should be able to groupcast.
Update backstab to handle modern one-handed weapons more correctly.
Change most of the 'always report exp' skills to the default less
spammy occasional reporting. Exp delivery is unchanged.
Fix bug with Drakdrol appearing during the day.
Spam filtering improvements for druid water spells.
Raise aspects' ac and hp and lower their control slightly.
Add 'handkiss', 'wings', 'meep' and 'derp' socials and an addition to 'purr'.
Add optional vnum for the 'set door create' command.
Standardize lock difficulty into five categories: very easy, easy,
average, hard and very hard. This affects examine locks, demon
lockinfo, and door stat.
---- Mar 21, 17 
Disable socialites/annoyances lists on web site.
Remove the backstab weapons composite. As a result, a lot of weapons
that were two handed backstabbers are now one-handed, since they're
no longer over the building limits. The down side is that backstab
and bloodletting stab are both now limited to one handed weapons.
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