Alter Aeon Recent Changes and Additions
Recent code and server updates can be found in this changelog. Only the
last 20 changes are listed. For a complete list, click here.
For new area additions and area updates, click here.
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---- Aug 01, 20 
Exclude books from unopened areas from the public library. (Morpheus)
Add Mush-Z help pages about plugins and obsolete features.
Added 'set noput', for setting a NOPUT flags to objects. The NOPUT flag
prevents objects from included in 'put all <container>'.
The Thirsty Thursday milk challenge should now be more generous on
when it triggers. Bottoms up!
New woodcrafted item: canoe (Morpheus)
The 'knock' spell is now scribeable.
The daily reset of the Catch of the Day should no longer trigger in the
middle of a fishing derby, to prevent rare circumstances where a person
can loose their lead in a derby that happens at just the wrong time.
New forged weapons, with the following base blades:
voulge blade: doloire (handle), bardiche (haft)
rondel blade: plancon (handle), goedendag (haft), ahlspiess (pole)
shortsword: atgeir (handle), hoggspjot (haft)
longsword: polesword (pole) - FYI staffswords now use hafts
---- Jul 25, 20 
Add 'name -gen' to generate a few random names.
Fix clan dues breakdown help page.
Fix typo in angel petition. (Druidia)
Alchemist and assassin jobs will pay more when asking for two spells
instead of just one.
Added Scribes Guild! Scribe scrolls in order to advance in rank.
Joining the guild will give access to well-paying scribe jobs. Please
allow time for world builders to set up guildmasters. (Unfortunately,
previously scribed scrolls will not count toward advancement, sorry.)
---- Jul 19, 20 
Added a bit more randomness to fish types and weights.
Changed the stats for some lapidary materials to reduce redundancy.
New wood type: madrone
Beefed up checks for adding/assembling crafted objects to try to catch
more extreme cases and hard failures, such as high hit/dam/attacks and
mana regen. This should scale with object level.
A stack of help page additions for Mush-Z, to help explain some of the
features and controls.
---- Jul 12, 20 
Stop shortid from sending a line break when identifying objects on the ground.
Add casting of ground spell to cast spam filter.
Added channel cast function for rune 'Fell', 'poison'.
Some gathered woods are now somewhat rarer than others.
Dragonbreath defense strings added to spam extreme. (Granola)
Thristy Thursday challenges that require recalls will no longer work
on hallowed ground recalls.
Added listings for ocomp and otype to mortal oset command.
Added msp sounds for landslide spell.
The metal used for crossbow hardware now has an effect on the
finished weapon's speed.
---- Jul 04, 20 
Add 'news headline' command.
Automatically display the latest headline news on login.
Add more skirmish strings to gfighting spam filter.
---- Jun 27, 20 
Fixed bug with flesh beast. It should now work with the corpses of
fish-type mobs now, too!
You can no longer use berm in cities, or use berm or icewall across the
entrances to instances.
Added a few called animals to mire terrain.
Fixed bug with inlay runes and new -force tag code.
New weekly event for Thirsty Thursday should be coming on-line after
the Summer Solstice event.
You cannot craft if you are too drunk.
New druid level 34 druid spell 'landslide'. Blow up earth walls and
shambling mounds to damage groups of enemies!
Fear effects now cut into your morale. High morale will help you resist
fear, but at the cost of your morale. Valor and other fear-resisting
effects come into play first.
---- Jun 20, 20 
Tweaks to shortid format, to make it a bit prettier.
Refinements to objects that show up for seeker jobs, including spellcomps
that have affinities corresponding to god attributes. (Morpheus)
Tweaks to adding stats to crafted items, including fixing zero weight bugs
on some forged items.
Forged torcs and cuff bracelets now weight 2 pounds, but can now be
inlaid. FYI this will not work with old ones, as the increased weight
is the determining factor.
Added -force flag checks for adding to crafted items with moderate or
little/no room left for improvement, added objects that are much higher
quality than the base item, to adding lapidary materials to ladidary
items and few other cases. This will probably take a little feedback
and calibration to get just right. (Vikk)
---- Jun 14, 20 
Improvements to showing spells and bound status on shortid.
Improved unguent help page and slightly boosted level for favored
Fixed bug with multiple forged copies working on a couple of things it
You can no longer blood sacrifice, butcher or skin corpses that have
been recently killed by others, similar to restrictions on harvesting
from corpses. (Dizzy)
---- Jun 07, 20 
Give 'set shortid' the ability to accept on, off and -silent options. This
is to make it easier for Mush-Z to sync it's settings with the server.
More tweaks to crafting to increase the odds of getting stats, even if
its just a few hp, mana or movement.
Spiced up a few warrior skills with fatality strings.
Guild jobs are now available!!! Please be patient while world builders
set up jobgivers.
Seeker jobs should now only return level appropriate items. Also,
seeker jobs from pantheist priests will now reference the player's
god instead of Dentin.
---- Jun 01, 20 
Fixed a bug in compare with objects that have identical effects, also
shored up some shoddy logic with item affects. Compare should now be far
less prone to errorneous stat comparisons.
---- May 31, 20 
'Throw dirt' should now be valid syntax for dirt throw.
Mortally wounded characters can no longer block dirt throw.
Attempted to address 'shocked and horrified' strings when on certain
corner cases of transforming mobs.
Require '-force' when memorizing something on the ground.
More tweaks to crafting enhancements.
Forged arrowheads, darts and bullets now make multiple copies from a
single pound of metal.
Fixed a bit of silliness with reporting mob vulnerabilities and mobs with
matching elemental types. (Juggernaut)
---- May 24, 20 
Fixed string comparison error in retrieval jobs. (Meyaa)
Fishing pole capacity will now show on shortid. (my crafter channel peeps)
Seeker jobs candiates now include to objects made from a god's
Bound status will now show up at the end of shortid. (Jormungandr)
Random patchwork leathercraft items will now trigger unique item
achievements properly. (Ciella)
Tweaks to inlay runes.
Various crafting tweaks, including subtracting weapon speed to ensure
that spikes/studs add hit/dam to weapons.
Moondust can be higher level but is now NOSAVE. (Potato)
Tweaks to crafted container and fishing pole capacities.
Appraise should now be more accurate with weapons that have high non-damage
You can now list skills and spells that you can improve with points:
point value all
point value profession
point value combat
---- May 16, 20 
Make "crack and pop" room send for mend bones spam filtered.
Fixed formula for number of carried antidotes.
Raise damage of skirmish skill to better account for its slow speed. (Martin)
Legendary weapons and armor no longer run the risk of exploding when
Lowered the price of ore a bit to make more sense with the cost of
The weight command will now show exact weight and size for carried things,
but only give estimates for the weight of objects on the ground.
Dread portent will no longer send indicators for NO_CONDITION mobs, or
mobs that change into other mobs when near death. (Asclepius)
The 'pick lock' skill has been renamed to 'lock picking'.
Tweaks to shortid. Flags show earlier, object type and size are
Measure command added, aliased to weight command.
Jobs that require skills now show you what skill they require when you
don't know the skill.
Estimates for 'buy service' should now work correctly, usage
is 'buy service <object> <service type> estimate'.
Cleared odd bug with builder-defined fishing failures. (Fighter)
Ore yields have been raised:
Least pure yields %25.
Less pure yields %33.
Moderately pure yields %50.
More pure yields %66.
Most pure yields 100-ish%.
---- May 09, 20 
Various event code fixes.
A 'news mushz' command for mushz users.
---- May 03, 20 
Burning objects in a fire now more aggressively strips away their usefulness.
Ingredient requirements for brew acid have been adjusted, see the help page.
Shortid should now report spells on potions, scrolls and liquid
---- Apr 26, 20 
Raise sunlight cost of liveoaks to help spread out minion usage for druid.
Adding a rim to a woodcrafted shield will now always increase the
ac by least 1.
Compare strings should no longer show up when casting identify.
The oeffect, otype and ocomp commands have been taken out of the main
parser and put under oset (oset otype, oset ocomp, oset oeffect).
New level 17 thief skill: distract. While hidden, a thief can divert
the attention of a target, making them easier to steal from.
---- Apr 19, 20 
Added 'keep' as a list switch option, for showing keep-flagged items. (Ciella)
You can waypoint to your clan recall using 'waypoint clan'. You must be part
of a clan and able to recall to your clan recall for this to work. (Shryth)
Shadow exposure is now cleared on a player's death.
The necromancer spells preservation and foulblood are now both level 10,
because there was a weird gap there for no good reason, and 3 necro
spells at both 9 and 11.
Mountain brass now has zapsave as its stat instead of strength.
Sterling silver can now be made into weapons and (not very good) armor.
It is average in speed, between silvered steel and doubled silver.
The various steels are now slightly slower in speed to emphasize their
distinctness from base metals and mithril alloys.
---- Apr 11, 20 
Tweaks and fixes to compare, including comparisons for spell comps
Fixed sandstrider boon and multi-humping on Hump Day.
New wickercraft item: besom, a one-off wand of remove curse.
If you know mining, survey will can now give some information about local
geology and local mineral veins.
Added 'set shortid', to toggle between longform identification and
single-line shortform id. (Dentin)
Compare should no longer be on by default on auction. Added a 'bid compare'
option if you want to see it.
Draak finally figured out how to make sneak improve with use in a sane
way. It will be fairly infrequent, and works best when avoiding hostile
mobs near or higher than your level.
---- Apr 05, 20 
Weekday event participation will show up on the event channel.
Gambling jackpot winners now make the news. (Lexie)
Event show will display if a weekday event is underway. Note that
weekday events do not trigger during seasonal events.
Added 'event on' and 'event off'.
Added nomelee message to stat and score.
Various harvesting skills for blood, bones, teeth, etc. can now target
mob corpses by the name of the dead mob.
The compare command has gotten an update. Hopefully it will be more
useful. I will continue tweaking and improving it over the next few weeks.
More tweaks to warrior/thief skill targetting and nomelee.
Squashed an odd bug with harvest venom. (Mertag)
Bloodletting stab should now be somewhat more effective against ethereal
mobs, provided you're wielding a weapon with a damage type that can
actually hurt them.
Skins, shells and dragonscales now time out to avoid clutter, but
can be preserved with the preservation spell or made permanent for
a nominal gold expediture using leathercraft preserve. (Mertag)
---- Mar 29, 20 
The Arkug (plant/tree), Plat (earth), Stal (stone) and Rava (blood) runes
can now be channel cast.
Changes in how Stis (intelligence) channel casting works.
Added an 'all -force' option to bank deposit and bank withdrawl.
Shellcrafter armor can be twice as heavy as leathercrafter armor.
Dragonscale armor can be three times as heavy (up from 2.5x).
New wickercraft item: dreamcatcher (wand of featherfall)
Leathercrafted items will no longer have adjectives by default.
The special adjectives can still show up in restrings.
Tweaks to how exp from boons is handled.
Fix meele targeting bug.
Critical abilities can be practiced without a teacher. (Lokar)
Terrain, combined with knowledge of orienteering skills, now has a minor
effect on hiding effectiveness. For example, if you know forest
navigation, you are now slightly better at hiding in places with trees.
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