Alter Aeon Recent Changes and Additions
Recent code and server updates can be found in this changelog. Only the
last 20 changes are listed. For a complete list, click here.
For new area additions and area updates, click here.
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---- Jun 17, 22 
Fix deva of magic's departure strings.
Standardize gods' colors and color names. Shadow gods will yield
darker colored spells/effects.
---- Jun 12, 22 
Metallurgy inlay should now work with dragonscale rings again.
New woodcrafted weapon: lance (Hawana)
It should now be a bit easier to create mastercrafted woodcraft objects
when using rare types.
Tweaks to mob hitpoints settings, so that aggro mobs should be slightly
stronger at very high levels. This should help some with solo exp.
The composition HIDE is now called SKIN, to avoid conflicts with the
Silver, gold, platinum and various jewelry alloys are higher difficulty,
however if you know forge jewelry, your odds of failing with them are
lower. In other words, you are more likely to create mastercrafts using
them without the corresponding increase in failure rates.
---- Jun 05, 22 
The dclient now only has one general combat track, but certain areas
can have unique combat tracks.
You cannot smell while underwater unless you have waterbreathing up.
Related - changes to smell string.
When failing to buy object service due to lack of funds, it will now tell
you how much it will cost. (Ripclaw)
The syntax for designating crafting level is now slightly more forgiving.
Metallurgy list items now shows which items are cast in molds and
which are hammered. Items from molds are very unlikely to produce
Updated the consider command and the dispel magic help page to give
to accurately reflect the relationship between MAGICAL creatures,
dispel magic and magical damage.
Some updates and additions to consider, including some missing
---- May 28, 22 
Display total to next level percentage with show/brag cheapest.
Reduce the explorer point requirement for each rank of the Cartographers
Adjust the level of Cartographer Guild skills to more realistically line
up with how many explorer points are available at each area level range.
Add better ats for preparing corpses to be raised.
Changes to how mastercrafts are handled with metallurgy to make it
easier to progress in the Smiths Guild.
Buffed the hitroll, damroll and armor bonuses from graft undead.
New credit buy option: credit buy clantailor (Morpheus), for adding a
tailor shop to your clan area.
---- May 23, 22 
Fixed an issue with lapidary gems not transferring stats when mounted.
Added a 'grind' option to lapidary grind stone skill, seperate from
crushing ore. Grinding lapidary stones reduces their mass by one
pound and their size by several inches.
Adjustments to slist and guilds to hopefully make it work better.
Guild list skills now properly displays skills from a guild when one
---- May 22, 22 
Learning guild skills up to 85% is free of practices. Anything above
that will cost a practice.
You can now lookup skills for a chosen guild by typing 'skill guild
Improve 'skill find <guild skill>' to list the names of the mobs who
teach the skill.
New 'show/brag guildrank <name>' command (Morpheus)
You can now gain guild skills when ranking up. If this doesn't happen
automatically for whatever reason don't worry you will still have the
opportunity to learn the skill later on so no-one should ever miss out.
---- May 21, 22 
Fix bug in split which was causing uuids with numbers to be misidentified
as spliting gold. (Asclepius)
Casting the hue spell on tensors and crystal lights now permanently shifts
their color and restrings them.
The frequency of archery contests and fishing derbies has been bumped
up a little.
Fixed a bug that let unscribeable spells to chained onto scrolls. (Ezechar)
Reducing tonics that are much lower level than you should now fail less
Fixed a bug with lapidary that was interacting weirdly with metallurgy
inlays, heraldry and adding lapidary stones to lapidary jewelry.
Weapons of power must be of at least mastercraft quality for the sympathetic
magic to work. Lore sources have been updated to reflect this.
Adding fullers to crafted blades now increases the damroll with no speed
Whois now functions the same as profile. Use 'alts' to see people's
alternate characters. (Saeed)
---- May 15, 22 
New dclient music tracks for Caer Bre'en, Port Crimsonia, Ubar, Avalon,
underwater ruins, Malitad Island, Vemarken and bone fortress.
Improvements to slist at guildmasters when you cannot learn from them.
Attempted fix to the guilds dropping players for no good reason. Please
let Draak know if there are further issues and under what circumstances.
Special thanks to Morpheus for helping sort out and set a ton of guildmasters!
Misc small crafting fixes and updates.
Woodcraft should now be less prone to breaking. Let Draak know if it still
seems out of line so he can check your stats.
Costs for tailoring refactored. They should generally be cheaper, especially
at high levels.
Fixed a bug with that prevented binding items with tailoring.
Tailored kilts should now be significantly cheaper to make.
Tailor list fabric should now show fabric effects.
Added 'guild list skills' to list guild skills. You can list all guild
skills, or the skills from a specific guild. There has also been a few
tweaks to the guild menu.
Lapidary gems should no longer be created with stats that can't possibly
transfer to objects. Related, the process for moving stats from lapidary
gems to lapidary spangles and from spangles to crafted objects should
now be more forgiving.
A third option has been added for tanner: suede. By spending a profession
point, hides and skin can be made into suede. Suede is more supple than
untreated leather, but just as tough. Equipment made from suede tends to
be higher quality than normal leather.
---- May 08, 22 
New 'set accountsync' command. Type 'help accountsync' for more details.
---- May 07, 22 
Weapons created with the 'carve weapon' skill now have the magic extended
Mage enchant fire, enchant ice and enchant lighting skills now have
a secondary prerequisite of forge simple weapon.
Cleaned up a few strings and typos related to guild commands and
Added 'show guild' option to show.
A new joinable Lapidarists Guild added, for lapidary skills. This
includes mining, lapidary and gemcutter. It also includes four
new skills: grind stone, polish gem, spangler and diamantaire.
Grind stone encompasses the split stone and grind ore abilities
from lapidary into its own skill, with a few tweaks.
Polish gem allows you to spend gold to improve the stats of a
finished gemstone, with a chance of breaking it.
Spangler allows you to split a finished gemstone into numerous
small beads a.k.a. spangles. These can be added to leathercrafted
armor and tailored clothing. They generally are not as powerful
as gemstones, and there is a risk of destroying the gemstone
when attmepting to split it.
Diamantaire lowers the chances of breaking very hard gemstones
such as diamonds, sapphires, rubies and emeralds when splitting,
spangling, polishing or working with them as raw materials.
A new joinable Haberdashery Guild added, for tailoring skills. This
includes tailoring, hatmaker, kiltmaker and livery. It also includes
three new skills: haute couture, shabby chic and orphrey.
Haute couture adds two new tailoring options: fringe for moveregen
and lace for manaregen.
Shabby chic gives a chance of increased quality for clothing crafted
from lower end fabrics such as burlap, help and wool.
Orphrey adds a new tailoring option that enhances the stats of
Making tailored hats, kilts and livery must now be done in a tailor
shop instead of just anywhere in a city. These must be placed by
builders and may take a few days to be added to the game.
---- May 04, 22 
Add a 'null' socket filter.
---- Apr 23, 22 
New metallurgy items: handles, hafts
Steel has been changed to a statless metal like zinc and adamantium.
Craft label remove can be used to take labels off of objects. (Thaelis)
Metallurgy, leathercraft, lapidary and woodcraft now use a unified handler
for calculating the amount of effects are placed on crafted objects.
Updates to how strings are handled by the leathercraft skill. This
should all be behind-the-scenes, but if you encounter any weirdness with
leathercrafting, let Draak know.
A new joinable Rangers Guild has been added, for leathercrafting
skills. It includes butchering, skinning, leathercraft, furrier and
shellcraft, as well as two new skills: tanner and cobbler.
A new joinable Woodwrights Guild has been added, for woodcrafting skills.
This includes woodcraft, bowcraft and fletching, as well as four new
skills: saw lumber, beadmaking, season wood and planar woodworking.
Tanner splits off the ability to preserve and scrape hides into its own
skill, while cobbler introduces a slate of new footwear for crafters to
produce. Most pieces of footwear will have their own stat, visible on
Saw wood allows you to quarter and halve wood, but also makes the wood
lose its timer, and adds a new ability:
- Whittling lets you gradually reduce the size and mass of a piece of wood.
Beadmaking allows you to make wooden bead jewelry.
Seasoning wood slightly increases its composite and increases the ac or
protective stats of a woodcrafted item by drying it over a fire.
Planar finish gives a chance for an object crafted from extraplanar woods
to gain an ANTI_GOOD or ANTI_EVIL flag, depending on whether the wood
is demonic or angelic.
There will be some additional changes to crafting skills as we convert
them to work with guilds. Abilities granted by some skills may be
split into seperate skills, and a few brand new skills will be added.
To accomodate changes to guild skills and crafting, the balance weapon
and hone weapon warrior skills have been folded into forge simple weapon
and forge blade, respectively. In their place, two new warrior skills
have been added:
- moulinet - a broad shallow cut with a bladed weapon that does low damage,
but may cause bleeding.
- center - a warrior can attempt to regain their footing when unbalanced.
If you knew hone weapon, you will automatically gain moulinet.
If you knew balance weapon, you will automatically gain center.
You can still hone weapons if you know forge blade. You can still balance
weapons if you know forge simple weapon.
---- Apr 17, 22 
Achievements now reset on character reset.
Can now learn guild skills through the regular practice parser instead
of 'guild learn' (Dentin)
Guild skills now appear on slist and are teachable by guildmasters who
meet the rank requirement instead of just grandmasters.
Stealthy minions like vipers, vampires and panthers should now be sneakier.
You can no longer hide while you are on fire. (Alki)
Improvements in the music engine and handling of combat tracks. Combat
tracks should drop faster when combat ends and should continue playing
if groupmates in the same room are in melee. (Shadowfax)
---- Apr 10, 22 
Dclient music tracks for Arcadia and Darcadia.
Fixed a bug in spacing with relabeling potions. (Ezechar)
---- Apr 02, 22 
If you are kicked out of a clan, you will go to a recall close to your
level, instead defaulting to the Unholy Temple of Dentin. (Jimmit)
You can now empty one liquid container into another liquid container, if
it is right of you to do so. (Mink)
You can prevent bleeding with high saving normal, flaming with high
saving fire, hypothermia with high saving cold, and nausea with
high saving poison.
New 'skills guild' command to list all skills with a guild requirement.
Skills listed here can be learnt free of practices by typing 'guild learn'
at an appropriate grandmaster.
New 'skills class <class> [level]' command.
This provides a convenient way to list all skills and spells for a class
highlighting which ones you do and don't know.
---- Mar 28, 22 
Remove the '-achievement' option from the 'profile' command. This is needed
to help with an internal cleanup to achievements.
---- Mar 27, 22 
Exclude throw dirt from some terrains that don't make sense such as swamps.
The 'level cheapest' command will no longer level when classes are tied
in cost. (valront)
Change the syntax of 'guild findgm' to 'guild list masters' so it's less
The cleric skill healing touch is now considered critical to bring cleric
critical practice totals in line with other skills.
New forged metal: wind steel, an iron-mithril alloy
Wetlands terrain (mire, marsh, swamp) now has a dclient track, courtesy
of the toads and other wildlife at the Mazonia-Braidwood SFWA.
Knowledge of the swimming skill has a more pronounced delay on drowning,
but it is still not a substitute for waterbreathing.
Enchant essence necromancer slots updated to hands and onbody, and
help page updated. (Ragtime)
Landslide now knocks over unbalanced opponents instead of stunned ones.
Called electric eels now have mild damage reflection and chance to stun
opponents, and the damage reflection for porcupines has been made
The practice costs of a few thief skills were lowered so the class has fewer
critical practices. A handful of non-critical thief skill practice costs
were raised to balance this.
Fixed a bug that was keeping perfected crafting from producing expertly
crafted items. Knapping and tailoring were switched over to the universal
quality calculations from thier own boutique systems, though they still
respect stone diffculty and cloth quality, respectively. (Ragtime)
---- Mar 20, 22 
There has been a massive rework to how pfiles are saved. In an ideal
world, none of you would ever know the difference. Let us hope for
that ideal world.
The message given by campfires is now slightly different if you are not
resting or sleeping. (Morpheus)
You can no longer doubly mutilate the remains of creatures with fleshbeast
and boneguardian. They'll just be regular mutilated. (Deadinator)
New wickercraft item: cornucopia
Druidic salves have been changed. Instead of learning the individual
salves as skills to increase the chances of brewing them, there are
now three new skills that increase the odds of brewing groups of
salves: olfactory salves, protective salves and biological salves.
The final change for brewing infusions/tinctures is now in place.
You no longer learn the individual infusions as skills.
New druid skills: reduce decoction, reduce tincture
These skills modify existing brewed infusions, increasing their potency
or adding additional benefits by heating over a fire or the addition of
NOTE: you will be automatically refunded practices at login from any salve
or tincture skill you learned prior to the changes.
---- Mar 12, 22 
You can now call animals while resting, as nature intended!
Reagent lore info should now show up on shortid.
Added 'event answer' command for upcoming trivia contests. It doesn't
do anything... yet.
---- Mar 06, 22 
More music tracks for the dclient!
If nothing else, adding an arrowhead adds +1 hitroll and adding fletching
adds +1 damroll to ammo, even if nothing else transfers. (Meyaa)
The ground cleaner now targets food, ores, spellcomps and herbs outside of
clan areas, because litterbugs won't clean up after gathering and mining.
Skirmish now allocates targets properly. (Sov)
Some shopkeepers may now be able to cut gemstones from raw materials...
for a price.
Improvements to buy services features.
You can add gemstones to crafted jewelry as long as you know lapidary.
The opals in the mines beneath Ubar have been divided into several different
types and added to the mining and lapidary tables where appropriate.
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