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Alter Aeon Recent Changes and Additions



Recent code and server updates can be found in this changelog.  Only the
last 20 changes are listed.  For a complete list, click here.

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---- Nov 12, 19 [2706] Try to fix up lag issues caused by jobs. From Shadowfax: Cut back the chance of receiving an almoner job. Note that almoner is the default priest job. If you're randomly selected for another kind of job that you don't qualify for, you'll likely be assigned an almoner job. ---- Nov 03, 19 [2703] Account-to-account ignore should now work, if you have an account. All characters in an account use the same per-account ignore lists. You can still ignore people who aren't in accounts, and if you don't have an account yet, you can still ignore entire accounts. Also, the default is account ignore whenever possible. From Shadowfax: Make bonus classes future-compatible with skills. Fix rare bug that was allowing atheist players to accept priest jobs. Quartermaster jobs will no longer accept ammunition with short timers. Fix bug that forced quartermaster jobgivers to only accept arrows, even if designed for a different kind of ammunition. From Draak: Changes to clan dues displays to increase accuracy. Bonus levels exp cost should show up where it belongs. Foraging jobs should now accept more types of foraged food, including seasonal pumpkins and squash. Fixed bug with adding grips to woodcrafted items. ---- Oct 27, 19 [2702] Autorecast will now work in recall again, unless the player goes idle. The idle time is fairly short, and can be tweaked later if needed. Ignore changes: Timered ignore and ignore allow has been removed. All ignores are now account ignores, if the target account exists. ---- Oct 26, 19 [2699] From Draak: Add flags, quality and other information to brag/show object. It should no longer be possible to group rejoin a group leader if that leader is in their storage locker. Add 'kxwt_mastercraft' tag for crafted items. Luam is now a channel cast rune, making elemental spells poisonous for demons and vampires, but doing reduced damage to angels. You can now add grips to leathercrafted whips. You can now use metallurgy to load forged simple weapons such as crafted axes, spears and maces. You can now forge armor scales, which can be added to leathercrafted armor to increase its ac and add effects. The cost of casting excess metal from metallurgy projects should now be the same as splitting the initial ingot. Also shored the up accuracy of the cost calculator. Added 'craft desc' option, to spend a profession point to write a custom long description for a crafted object. Like craft restring, you can only use this on objects that you know how to craft yourself. From Shadowfax: Remove maxload/reboot only header info from mortal identify display. (Shermanator) Job changes: No longer save missionary jobs, since the tracts generated by such jobs do not save either. You can be assigned minister jobs if you actually know the bless spell, not just if you're high enough level cleric to know it. Fishmongers will now accept foraged seafood as part of a job, and thus the fishing skill is no longer required to complete such jobs. The 'where jobs' command will only show jobgivers offering custom jobs that you have not yet completed. (Mertag) Add three new retrieval jobs: apothecary, wandmaker and clothier. Add two new gather jobs: forager and quartermaster. Add one new priest job: anointer. ---- Oct 20, 19 [2697] Spell recasting is now suspended when you're at a waypoint. When you leave the waypoint, recasting will automatically restart. From Shadowfax: 'Where priests' will show all non-pantheist priests if you do not worship a god, or it will show only your priests and pantheist priests if you do worship a god. No longer display a priest's patron god using consider. It wasn't correctly identifying pantheist priests, you don't lose favor from killing priests anymore, and consider is spammy enough anyway. From Draak: Fixed bitrot bug with lapidary club speed and high total levels, also smoothed out some other hit/dam issues with lapidary clubs and marbles. ---- Oct 19, 19 [2695] The 'ignore' command now allows you to set different ignore/allow flags for do-not-disturb mode. This means your default DnD settings can be to allow your friends or clan members, without needing to manually toggle it every time. ---- Oct 12, 19 [2692] From Draak: You can now show and brag objects, for when you bag some sweet loot or craft a mastercraft object and want to show it off. (Aegis) Metallurgy check will now identify useable sources of carbon for steel-making. You can now designate a level for bonecrafting, lapidary, metallurgy and woodcrafting. If you have a crafting skill at perfect, you cannot craft objects of less than expertly crafted quality. Lapidary now makes equipment based on total levels instead of character primary levels. Using forge check on an ore now gives its purity. Using forge check on your inventory will list the metal, and purity / difficulty for ores or metals, respectively. (Castmaster) ---- Sep 29, 19 [2690] From Draak: Jobs should no longer choose encounter mobs as targets. If any job givers step out of line, let Draak know so he can... discipline them. (Morpheus) Hone weapon is now dependent on metallurgy instead of forge simple weapon. Customize weapon requires forge simple weapon in addition to hone weapon. You can add grips to woodcrafted bows and longbows. (Leoric) Adding rims to woodcrafted shields should now properly add ac when possible. (Ragtime) Help pages will now give relative speeds for skills and spells. This is somewhat experimental, and there may be a few inaccuracies. You can now designate a level when leathercrafting. This is a test - bonecraft, lapidary, metallurgy and woodcraft will follow after we work out the kinks, if any. ---- Sep 21, 19 [2688] From Draak: There are now over 50 different random sea encounters! Encounter rates have been boosted slightly and cooldowns lowered a bit. Two new wood types for the mainland of Atmir: bilinga, ovangkol Fixed issue with leathercraft check and sheets of dragonscale. (Colonel) Misc crafting tweaks. You can not give way containers with KEEP flagged objects in them. ---- Sep 15, 19 [2685] From Draak: New alloy for jewlerymaking: liver copper (copper, gold, silver) New leathercraft weapon: knout (two-handed whip) Fixed bug with 'drop all -force', sorry about that. The KEEP flag will prevent items from being added to campfires and emptied out of a carried container onto the ground. New forged weapons: spontoon, long flail, partisan, swordstaff, tekpi, falx, fauchard, and sovnya. These should allow more granularity when assembling weapons to attain the desire emphasis on speed, damage, etc. Some forged weapon recipes have changed a bit, such as tridents requiring a haft instead of a pole, ranseurs now having a trident head and no guard, and scythe blades being replaced with sickle blades to make scythes. When using coffin to free comrades from magical prisons, the the spell will now grind away at the prison's level on failure instead of being strictly binary. From Shadowfax: The favor command will now indicate when you have maximum favor with your god. (Sirand) Display remaining time for hallowed ground spells on waypoint lists. Job updates: Lumberjack jobs require more wood at higher levels to complete. Ironmonger jobs require less ore, especially at higher levels. They also pay a bit more, too. Add 'reject' option for jobs command. Print time remaining for a job on 'job info' instead of 'job display'. Priest jobs now use display favor instead of real favor to determine whether a player's favor is maxed out and qualifies for extra experience. (Sirand) ---- Sep 08, 19 [2682] Level 103 and 104 builders now have the same BUILDER tag on the who list. We might give them different tags if we can think of good ones. ---- Sep 07, 19 [2679] From Draak: Credit buy nosac removed. Use 'set keep' instead. Misc tweaks to forged mastercrafts and the Smiths Guild. New heraldric beasts: baboon, beaver, crow, mole, opossum, raccoon, skunk, turkey, vole, and woodpecker. Moondust can be higher level now. Elemental enchants will now work with a few other object types. (Mertag) Cost for splitting/ combining metals and smelting ore lowered. New forged weapons: cleaver, trisul (one-handed trident) Unguents should now respect your god's favored composition. Fixed up the logic for scribeable spells a little. Frostflower should now be scribeable. (Malificent) Added KEEP flag and 'set keep <object>' and 'set unkeep <object>'. Adding a KEEP flag to an object will prevent it from being dropped, given away, sold, auctioned or donated. (Ankor) The thief 'poison' brew is now 'basic poison', so it can be looked up with 'brew poison search' properly. It had previously conflicted with poison ivy and poison mushroom. (Camus) From Shadowfax: Add five new 'gather' type jobs: lumberjack, slaughterhouse, fishmonger, ironmonger and skinner. Retrieval jobs will now take player level in account and favor solo areas over group areas when choosing target items. Delivery objects self-destruct a short time after they are dropped. Any job that has been accepted but not yet completed will now save and load across reboots, except for delivery jobs. Any such job has its timer reset to six hours. ---- Aug 24, 19 [2677] From Draak: Encounters should now ignore the presence of dancing lights, continual lights and other system mobs. You should be able to skin and butcher animals smaller animals now. Producing mastercrafted items is bit more dependent on skill, and a bit less dependent on luck. You can sometimes gain a profession point when finishing a mastercraft item. Fixed display issue with weapon traits on weapons with damage type 'none'. (Artisan) Confusion is now dependent on feeble mind instead of forgetfulness. (Huntsong) Remove curse is now level 10. Sense life is now level 9. Smelting ore takes half the time. Job changes from Shadowfax: Jewelry retrieval jobs have been given broader specifications so that more objects qualify as jewelry. Retool 'goals' command to show both currently accepted quests and jobs. Add remaining time on job descriptions when displaying in-progress and completed jobs. Mobs that only give hunter jobs are no longer disqualified as targets for delivery, missionary and minister jobs. Delivery jobs now expire upon logging out, and all job-related letters/parcels/tracts are flagged as NOSAVE. This should help prevent the confusion of having deliveries for jobs that have already expired. Job and quest commands now mirror one another much better and are more intuitive. Also, 'nearby' and 'completed' options were added for the job command. Non-newbie retrieval and delivery jobs are now weighted toward choosing targets from the same sector. Jobgivers will still occasionally select targets from other sectors and planes, and such jobs will pay more when completed. Hunter jobs are now weighted toward choosing targets from solo and group 4 areas. Additionally, these jobs now take a target's area group size into account in addition to the its level when judging its worthiness as a hunter target. Hunter jobs and pilgrimages won't choose very high level targets or very high level areas, respectively, until players reach level 38 (raised from level 33). ---- Aug 17, 19 [2675] Fix bug in 'credit buy boat'. We'll refund the affected players. From Draak: Messages when comparing weapons now specify that they measure the weapon's melee combat damage only. Weapon messages for what mobs are vulnerable or resistant to a weapon's dtype have been condensed. Metallurgy costs lowered a little bit. Fixed bug in mystic armanent that added the magic dtype before checking if existing effects would interfere with the spell. (Lexie) Lower level characters should now have a better chance of making mastercraft items, if their skill level is high enough. More reorganization for weapon info on id/list. Profession point costs for hone weapon, customize weapon, balance weapon and reinforce armor reduced. (Uicli) Fixed bug where shadow cost would get stuck after channel casting with the 'blok' rune. Added %php, %pmn and %pmv tags to the prompt for percentage of hit points, mana and movement, respectively. (Artisan) Smiths' Guild should coming online. You advance in rank by forging mastercraft items. As you go up in rank, you receive a small but growing discount to most forging costs. The identify command can now target objects in specific wear locations. For instance, if you want to identify whatever you're wearing on your feet, 'id feet' will give you the stats for whatever you're wearing on your feet, if anything. (Aven) Level 18 and 22 cleric had very few spells, while the levels below and above them had too many. The following spells have been re-leveled to smooth out these irregularities: Spell 'word of recall' is now cleric level 18, up from 17. Spell 'slow poison' is now cleric level 18, down from 19. Spell 'hold undead' is now cleric level 20, up from 19. Spell 'area refresh' is now cleric level 22, down from 23. ---- Aug 11, 19 [2672] From Draak: The check command should be a bit less harsh judging the melee capabilities of warriors and thieves. Terrible weapons will now show a JUNK label when identified or listed. Suboria's sector has been shrunk back to its proper size. Mystic armanent now works on flexible weapons like whips in addition to blunt weapon damage types. The speed differences between forged weapons with grips vs. ones with handles and ones with hafts vs. ones with poles should be more pronounced. Crafted weapons should have better dierolls. Brewonly spell help pages should now indicate that they can be created by brewing potions. Some vendors now buy cooked recipes. Leathercrafted armor will tend to gain much less AC, but can have much stronger bonuses to hitpoints and/or movement. Some will still be blank - these are good for adding spikes, studs or runes to. Forged spikes and studs more heavily favor adding damroll, hitroll and attacks to leathercrafted equipment over other stats. The type of metal used is also more important. From Shadowfax: You must worship a god to do priest tasks, even from pantheist priests. Make amount of gold requested for almoner jobs more reasonable for low level players. Players who are underleveled for the sector they are in will no longer receive pilgrim jobs in that sector. Changes to dread portent and soulsteal: Dread portent will always notify when a creature in the same room is near death. Knowledge of the 'soulsteal' spell is no longer necessary. The threshold where dread portent notifies that a creature is near death is now the same as when the creature is vulnerable to 'soulsteal'. Soulsteal can now be cast as a duration spell, provided one is affected by 'dread portent' at the time of casting. The target's soul will be stolen (or at least try to be) as soon as it becomes weak enough for the spell to work and if the caster is still affected by 'dread portent'. Multiple soulsteals in quick succession now count less sharply against the caster. You will fail less often, but you will still sometimes fail. ---- Aug 03, 19 [2671] From Draak: New scribing affinities: force, shadow You should now be able to scribe scrolls using spellcomps that have an affinity for the spell, not just spellgroups. Keep in mind that many spells cannot be scribed, just like some cannot be brewed. Spell help pages will now display if they can be brewed, scribed, put on spellstaffs, etc. at the bottom of the page. This required the creation of a new flagging register for spells that was added by hand to each spell entry - please let Draak know if you find any errors or omissions. From Shadowfax: Make minister job construction much more efficient. Fix bug preventing priest tasks from being accepted by priests of certain gods. ---- Jul 29, 19 [2669] From Draak: Added 'sector' command, for looking up the various sectors of the game. ---- Jul 28, 19 [2666] From Draak: Changed colors for daze and stun sends. Encounter help page added. Sea boarder encounters are now active. Creatures from the depths of the sea will board vessels from time to time. Most are hostile, but some may have other purposes for seeking out sailing vessels. This is experimental, and has a built-in manual override so Draak can adjust the rate or turn it off altogether if there are issues. ---- Jul 20, 19 [2665] From Draak: Shored up blindness routines to prevent rare cases where unintended permanent blindness could happen. (Valkyrie) Rune list now shows what runes do when channel cast. Added a couple more channel cast runes. Modernized guild help pages. Crafts all hooked into a universal function for calculating movement costs. This should, in most cases, reduce movement costs, expect when working with high difficulty materials like certain metals and gems. Metal constructs made with metals with magic absorption or spell resistance will gain spellsave. Metal constructs made with metals with elemental absportion effect will gain corresponding elemental saving throws. (Onunku) ---- Jul 13, 19 [2662] From Draak: Add 'cryomancer' to the 'advice' command. Craft quality should now work properly with items that are lower than WELL CRAFTED. Cloak of fear should no longer toggle on if you type 'cloak fear off', as this is clearly not the intent. (Colonel) Added several more runes to channel casting. The rune command will indicate if a rune can be used for channel casting. The Cartographer's Guild should be coming on-line soon. It's directly linked into explorer points. Some guildmasters and rewards are already set up, more will be forthcoming. Lightly armored enemies are more vulnernable to ranged attacks. This shows on the 'consider' command. Also, a few other little tweaks to ranged attacks that should be fun. 20 entries displayed.

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