Alter Aeon FAQ (Frequently Asked Questions)
FAQ Section 7 - Grouping with other players
Question 7.1 - What are the advantages to grouping?
Grouping allows characters to acomplish things they would be unable
to do by themsleves, such as killing of a large mob for exp or
equipment. Grouping also allows characters to specialize (hitting,
tanking, casting, healing, etc.) in the group making better use of
the skills availible.
You can also gain more experience in groups, especially if you are
Question 7.2 - How should I behave while in a group?
In general, grouping is the same as anything else in the mud. Try
not to step on too many toes, learn who will help you and who will
pretend to, listen, and basically try not to get in the way.
Specifically, try to work with strategy. Know what you're killing,
if one way to kill it is better than another, to all use it, etc.
Know of dangers you'll face, and prizes you'll win. 'Tis a grand
But most importantly, try to pay attention to what is going on
Question 7.3 - How can I set filters to make it easier to tell what's going on?
There are many ways to reduce the amount of stuff you see while in
groups. The most effective is the built-in 'spam' filter. See
'help spam' for information on how to make grouping easier
to deal with.
Question 7.4 - What is a tank?
On Dentinmuds, most mobs are capable of dealing damage to only one
character. The tank of a group is the character that takes all the
damage. Generally, the tank is the one with the best protective spells
and highest armor class.
It is usually a bad idea to have a spellcaster be the tank. They
usually have lower hitpoints than warriors or thieves, and are limited
in the amount of armor they can wear.
High level warriors (above level 24 or so) may also have special
tanking skills that make it much easier and safer to group. See the
help page for 'tank' for more details.
Question 7.5 - What are the advantages of being a group leader?
The leader of a group often controls what the group does. Leaders
drag followers around when they move, allowing the entire group to go
to the same place at the same time. Leaders also receive an exp bonus
for successfully leading an active group.
Question 7.6 - What commands are there to help me run the group smoothly?
You may want to look up the help pages for the following commands:
gtell - send a message to everyone in your group
noleave - prevents a leader from leaving behind group members
hphurt - shows who in the group is injured
hptank - shows who in the group is fighting or tanking
warn - send a bright yellow warning to your group
spam - used to reduce spam while in groups
groupcast - used by clerics to cast spells on entire groups
tank - used by warriors to enable the tanking skill
Question 7.7 - What else should I know to be an effective group leader?
Since the leader moves the group, it would be good to know how to get
to various places, and what might be in those places when you get
there. Sometimes groups are formed for exploring unfamiliar areas, but
even these require planning to help keep the group together and alive.
You should try to be informed of the dangers at your destination, as well
as the weaknesses of the creatures you will be fighting. This way your
group is not caught off guard. An unprepared group can find itself in
serious trouble, even in a relatively easy area.
You should also try to be aware of the state of your group at all times.
If all your members run out of mana or hp, your group is going to be