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Search results for 'cleric spell ward good evil alignment'
Keywords are: 'cleric spell ward good evil alignment'
Spell: ward alignment Mana: 36 Wis: 26 Chr: 22 Lvl 23 Cler (28%)
(helpful) Requires: know alignment and protection from evil
cast ward alignment [good/evil] [object]
The 'ward alignment spell can be used to repel and block heavily
aligned creatures from entering a warded area. These wards can be
reinforced after the intial casting to keep them from running down. It
should be noted that entities significantly higher level than the level
of the caster can overcome these wards.
If no options are input, you will attempt to cast the ward that is
contrary your own alignment. You cannot cast a ward spell that is
equal to your own alignment, such as an evil character attempt to
'Ward alignment' can be cast on a mixed unguent to complete it. An
alignment must be specified when doing this. The resulting unguent will
specifically be a 'ward good' or 'ward evil' type. You can make
unguents that are opposite your alignment, but the results will be the
same as you casting the spell if you try to use them.