demon horns mascot x icon facebook icon youtube icon discord icon tumblr icon flickr icon reddit icon blogger icon cafepress icon
Alter Aeon logo
alteraeon.com 3000

Tour of the Fire World of Khinzhai - Jan 15, 2013

This area tour was run by Dentin. A rough, edited transcript of the text, with notes and additions, is provided below.

The Fire World of Khinzhai was built bye the god Dentin in the 1996-1997 time frame, and was originally known as the Ethereal Plane of Fire. It was in a lot of ways a technology demo, and the interactive mobs and special procedures for the area provided the foundation for modern dprocs and iacts, both of which are largely unchanged from the original designs.

This tour began in Redferne's palace. Redferne is an old fire giant who builds, repairs, and collects portals and magical gates. He has acquired several unique ones over the centuries, and the portal to the fire world is one of the gates in his collection.


Dentin: back in the olden days, we used portals to add lots of areas, because the game was too small

Note - the meaning behind this is 'too small for everything that was built to have a reasonable connect point'. The game world was in fact fairly large, but not enough to accomodate lava fields and frozen wastelands on the same continent. Portals provided a cheap workaround.

Dentin: these posts here, which lead to the marine biolab zone, were based on the movie 'phantasm'. They used to be anchored in the dark forest east of ralnoth

Dentin: so the first real area that actually had creatures in it, and actually had objects in it, was the imp and gnome mines which I built. Later on, I built the ice plane, and after that this place, the fire world, though it used to be called the fire plane and the world didn't have a name

Dentin: originally, the ice plane was connected to imps because we didn't have anywhere else to put it, then the fire plane was connected below it, because hey, why not? The game was really, really small back then

Dentin: unfortunately, that setup caused a lot of deaths, because newbies would go to the level 5 imps and accidentally fall through the gate and die


The group then entered the portal to the fire world:

Dentin: a lot of the mobs in this area are ethereal, and cannot be hit by normal weapons

Dentin: do not use fire and avoid lightning if possible


Dentin: when I started on the ice plane, it was a testing ground for a lot of special code and special features. We added a lot of specps and so forth for it

Dentin: the fire plane was that on steroids

Dentin: I ended up adding the initial code for iacts and dprocs here, which was a complete mess

Dentin: and most of the mobs in the area, at least this top part, were designed to be pretty

Note - in a lot of ways, the fire world started out as a technology demo.

Dentin: if you ever get the chance, wander around in here and look at the creatures and objects. there's some really good stuff in here


Dentin: we're about to go into one of the more special rooms on the game

Dentin: we're only going to spend a few seconds in there, so pay attention

Dentin: there's a black pool here on the ground

Dentin: the pool was one of the first really special things. It's a piece of custom code that provided the initial concept behind nearly all of todays interactive creatures. The pool is based on the black tarpit thing in star trek the next generation that killed tasha yar

Dentin: if you stay there, it will kill you, the same as it did her

Note - this room is still special. There are only four uses of this code on the entire server, and two of them are in on the first world.


Dentin: ok, so I gotta say this

Dentin: these blue dart mobs, yes, they're actually college humor, as is the spell

Dentin: my roommate at the time, who used to play the character 'buffboy', insisted that I add it


Dentin: that ring elemental, if you ever manage to look at it, is roughly what I imagined the inside of a tokamak nuclear fusion reactor to look like


Dentin: so hellhounds are another piece of weirdness

Dentin: the first mud I played, hidden worlds, had hellhounds on the lowest level of hell. They were described fiery and probably fire resistant on that game

Dentin: when I got halfway through building this, I was running pretty short on mob ideas

Dentin: so I built some hellhounds. I figured why not, they're fiery, right?

Dentin: turns out that wasn't a great idea

Dentin: the hellhounds are physical creatures that do physical damage, and it makes a lot of the traditional fire defenses useless

Dentin: it forces people to split defense in dumb ways

Note - this was the first major, defining feature that made the fire plane diverge from its intended place as a mirror to the ice plane. The ice plane had very few physical damage creatures, and the few that did exist either were in out of the way locations, or had magical weaknesses. This allowed casters with fire spells to perform very well on the ice plane, but on the fire plane there were too many physical damage creatures for that to be an effective strategy.


Dentin: these fireworms are super cute

Dentin: there'a a lot of decoration in here that has no purpose other than to be pretty


Dentin: we're about to enter another very strange, very special room

Dentin: watch

Almaric: the tongue

Dentin: it's taking its time, heh

Dentin: well anyway, this room has another specp on it

Laniloa: help!

Dentin: wow that sucks

Rhorae: and herein lies dentin's secret plan to get rid of all our spammy minions

Dentin: ok, we're temporarily safe here

Dentin: did anyone die?

Lilianne: not me

Smith: i was area healing

Camlorn: I did not see anyone die.

Dentin: ok, so word to the wise, stay out of the star wars room

Dentin: I built that room when I was thinking about star wars, the movie where they fly the millenium falcon out of the mouth of the giant space worm

Dentin: I wasn't expecting it to actually eat us

Note - the giant worm thing did eat the entire group, and Dentin had to use building commands to allow everyone to escape.


Dentin: ok, so these rock spheres

Dentin: these are the silicon nodules from the old star trek episode with the horta

Dentin: speaking of which, lets go see her. Dont attack the horta, it's a kind and gentle creature

Dentin: this is the horta

Dentin: it eats rock, and those nodules are its eggs. Watch the episode at some point for more details


Dentin: one other piece of trivia about this area

Dentin: originally, the mobs were designed to be level aggro

Dentin: the idea was that it would remain equally difficult at all levels, where as you gained levels more stuff would become aggeressive to you

Dentin: there were two problems with that - most mobs didn't make sense to be level aggressive, and people tend to just attack everything they see anyway

Dentin: eventually I abandoned that plan and started just putting level restrictions on things. That worked way better


Note - one of the entrances to the lower levels is guarded by an ethereal wall of fire. That wall of fire is the mob described below.

Dentin: this mob is super special

Dentin: it was the first creature with a dproc on it

Dentin: basically when you hit that mob with a physical attack, it burns you

Dentin: you can go into nomelee mode and crater it without taking a single point of damage

Dentin: I was taking a class in compilers and parsers at the time, I think. It was my first attempt at building a language parser


Dentin: so the icy paladin was one of my roommates ideas

Dentin: I never did understand exactly why they wanted to build him. They were bigger d&d heads than I was, and I think they liked the idea of a mob adventurer wandering around down here killing stuff

Neenah: I always wondered about that one

Dentin: yeah, I never was convinced there was a good reason for him to be here

Zenith: i always assumed it was something like that

Guillermo: yeah, I had to laugh seeing an icy mob down here

Note - there was also another creature, Red Dog, which I believe was named after a popular beer at the time. It was wearing an oak rescue barrel around its neck.


Note - one of the exits down to the second level is guarded by a salamander nest.

Dentin: ok, aggro room ahead, get ready for carnage

Dentin: the salamanders were guards to the exit down. They're not particularly important

Dentin: down to the next level!


Dentin: as I mentioned before, the fire plane was supposed to be the sister plane to the ice plane, but because there were so many real, physical mobs instead of elementals, it just didn't work out very well as an area idea

Dentin: now that we've leveled it up and just decided to make it level 25, I think it works a lot better

Wuver: Just wondering, you mentioned making it level 25, does that mean all the mobs are approximately the same level now?

Sandman: for this level yes wuver, but [the level goes up as you go down to lower levels]

Dentin: wuver: we moved it to redfernes portals recently, and the levels have been improved, but aren't completely sane. There's still a huge amount of decoration here, but the levels are much better than they used to be

Wuver: I see. that's one thing I noticed with ice plane, a lot of mobs were wimps and some of them were very strong.

Sandman: ice plane [is] on the list to be updated at some point.


Dentin: I remember making this bench and this little part of the world as a safe zone, a hangout place

Dentin: I'm a deadbeat though, so I never did anything else with it

Dentin: if you look at the runes here, you'll see reference to kenai

Dentin: there's references to kenai all over the place. Kenai built a LOT of stuff in the early days, and the reason I keep bringing him up for god events is partially to make sure people remember him

Gunsmoke: I will always remember Kenai :D

Dentin: kenai makes a great villian, but never forget that he's only a great villain because he did a lot of great things :)


Dentin: this cavern has no purpose other than to rest and hang out. The balls of light are cute, i like them, but they have no point other than to be cute


Dentin: so this part of the cave system is a confusing maze, with the bonus of a mob named confusion in the middle of it that mass confuses anything which enters the room

Dentin: in fact, this whole section is really irritating. It loops back on itself. It used to be a lot worse, as the mobs in here used to be completely lethal

Dentin: we're not going to bother exploring the maze


Dentin: if you look south, you'll see a crack in the wall

Dentin: anyway, as a noob, I used to hide in that crack all the time

Dentin: my characters were never strong enough to actually take on the dangerous stuff down here


Dentin: those of you with dclient maps will have noticed that we appear to be back where we started

Dentin: this was also one of the first areas that truly loops left to right

Dentin: I got the idea from playing the video game gauntlet


Dentin: ok, down to the lower level

Dentin: this room is amusing, but is purely decorative

Dentin: there's four pillars holding the place up, and a giant chain link which does a good job of looking ominous

Dentin: this level was originally just a small part of the fire plane, a couple sets of rooms

Dentin: a lot of this stuff is new and doesn't have history yet


Dentin: this chamber however, I'm sure a lot of people know

Dentin: this is where the spellbooks, elementals, and fire giant leader reside

Dentin: in the olden days, you actually had to get cone of cold and the upper level spells by getting these spellbooks. They were the only ones on the game for it

Dentin: I remember boning up on saves and coming down here to kill these things, which was ridiculous for my level 28 character

Wuver: I remember that. Those tomes actually used to go for quite a lot of gold

Dentin: anyway I used to come down here and kill the elementals with harm, because it was the only real way I could do damage to them through the saves

Dentin: I would get in the appropriate saves, then get into a regen contest with each elemental and pray i didn't get imprisoned

Dentin: cone is now taught by normal trainers, which makes these spellbooks more of a historical item than something useful

Neenah: so did you run here solo all the time Dentin?

Dentin: I was down here solo all the time with my mortals, but I can't really say I ran the area. There were very few things I could kill reliably

Dentin: this is the second spellbook, once gain guarded


Laeg: um dentin dunno if you know but these books teach ice imp and chain?

Dentin: we probably updated the books so they made more sense

Dentin: in the olden days it was cone and something else

Note - actually no, I have no real idea what the books currently teach. They've changed several times over the years, and I haven't had cause to run them in quite some time.


Note - referring to the column of fire at the north end of the fire giant leader's chamber:

Dentin: this is more decoration

Dentin: I really was going for beauty down here. The area was secondary to it being a creative outlet

Dentin: unfortunately that doesn't always work out, but I still remember this place fondly


Note - entering the chambers of the fire giant leader:

Dentin: dont attack these guys

Dentin: the giant leader here has one of the first ever iacts on the game

Dentin: he answers probably a half dozen questions, you just have to figure out the keywords

Dentin: when you get bored, you should come down here and talk to them for a bit


Dentin: lets go see the chimera

Dentin: so some history on the chimera

Dentin: back in the olden days, there was a god named dowart

Dentin: dowart built some stuff

Dentin: a lot of what he built turned out to be a bad idea

Dentin: I ended up adding one of his mobs, this chimera, to the fire plane

Dentin: it was a bad idea, in that I never really felt like it fit here, but I never really had a better place to move it

Dentin: we finally got him in a sane prison with the latest update to this place


Dentin: SHIELDS UP EVERYONE - CHIMERA IS AGGRO AND VERY, VERY DANGEROUS. PROBABLE DEATH.

Note - massive battle with the chimera happened at this point.

Ladislaus: it would've been nice to know what it did beforehand

Dentin: I didn't know. It's been updated

Sandman: trust me, it was a lot worse than what it is now. It got severely dented


Note - there's an actual hellhound kennel on this floor.

Sandman: the kennel

Dentin: these hellhounds were again based on the hellhounds from hidden worlds


Dentin: ok, we're basically going to go on a mob killing spree for the lower layers

Dentin: less tour mode, more killing

Dentin: enter chasm

Dentin: this is the latest extention to the fire plane

Guillermo: what was the inspiration for this portion of the plane?

Dentin: when we reworked the layer above with the fire giants, morpheus and I decided that we needed to make the threat to them more credible

Dentin: so we put dangerous shit below the fire giants to give the giants something to fight


Note - the tour ends here, as the group became an ordinary death march after this point.



Copyright (C) 2023 DentinMud Internet Services - Contact Us