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Tour of Kefka's Haunted Mansion - Jan 15, 2013

This area tour was run by Dentin. A rough, edited transcript of the text, with notes and additions, is provided below.

The haunted mansion resides in Jo'Kerin, the city of the undead, near the northeastern edge. It was built by the god Kefka prior to the year 2000. This tour started from the front porch on the southern side of the area.


Dentin: this is going to be mostly an exploration party. I dont actually know much of the history of this area, and I'm going to be powering through all the doors so we can see everything

Dentin: if you go through it for real, you'll have to figure out the keys and so forth to actually get into places

Jakalas: who created the area then, if you don't know it, sir creator?

Dentin: that's an excellent question

Dentin: this area was originally built by the god Kefka, back before the turn of the century

Dentin: my guess would be that it was constructed around the 1997 timeframe

Dentin: I honestly don't know if it came before castle dragnok or after. I think it came after

Dentin: kefka only built those two areas, but both of them have a lot more neat stuff in them than appears

Jakalas: is this area on the old alter server then?

Note - Jakalas is referring to the 1995 server used for anniversary events.

Dentin: and no, the old alter server was wayyyy before this area was created

Samon: what was kefka like as a person?

Dentin: kefka as a person was just a guy, I dont really remember much about him because he didn't interact with me

Roan: I dont remember him


Dentin: note that there are backstabbing mobs in here which might very well one shot kill you

Dentin: there will probably be a couple of random deaths due to that


Dentin: welcome to the house

Dentin: my initial exploration of this zone had me a bit paniced because the map was all stupid, but it turns out that once you split out the staircases, it maps pretty well

Dentin: about the only real nonlinearity is with this porch, which isn't quite wide enough for all the windows and doors, but it's close enough


Dentin: heh, a lot of the desciptions are funny

Dentin: like the male ghost here

Dentin: feel free to attack things

Dentin: when you come here yourself, there's some neat stuff in that safe

Note - the safe is in the western front room.


Dentin: this is one of two staircases going up

Dentin: we're going to ignore it for now

Dentin: this is the poker room

Note - from a quest standpoint, the poker room has all the good stuff.


Dentin: looks like most of the stuff here isn't actually aggro

Phalange: no, not really

Uicli: Just the dolls and zombies methinks

Phalange: and the walls


Dentin: no kefka area would be complete without toilets

Sea: heh true

Dentin: much like dragnok, this area has a lot of decoration stuff in it

Dentin: funny thing about kefka, he never scrimped on domestic services


Uicli: What of that exit to the north?

Note - Uicli is referring to the boarded up exits out of the kitchen and laundry room.

Dentin: the two exits are nailed/boarded shut

Dentin: they dont go anywhere

Kerrigor: How big is this area? Seems like a pretty big space.

Dentin: it's pretty big, yeah

Lizz: he .. powder room

Dentin: that's this layer. We basically went in a circle around the west side, to the north, across through the hallway and back to the middle


Dentin: we're going to go up now

Dentin: and there's the first of the nasty mobs, heh

Uicli: That's the backstabbing mob obviously

Dentin: back in the olden days, that mob could backstab you to death through all protective spells

Dentin: that's harder now because of limitations in how backstab works on players

Alicinia: those days weren't that long ago lol

Dentin: heh, I know

Dentin: chucky is popular


Dentin: interestingly enough, you can look down into the lower rooms from here

Lizz: oh wow you can

Dentin: like I said, lots of goofy stuff in here


Dentin: no haunted house would be complete without rotting dog carcasses in childrens rooms

Dentin: and monsters in the closet

Phalange: or dolls that say they're chucky and wanna play.

Kerrigor: There really are some great descriptions in here.


Gordan: wow. bondage zombie

Dentin: heh wow

Note - there really is a bondage zombie in there. Go find it.


Dentin: no wonder all the ghosts here are pissed

Dentin: the bathroom door is locked

Dentin: eww

Note - the 'eww' above is because the bathtub is full of body parts and blood.


Samon: lots of yous in these longs

Dentin: yeah, it's a very old area

Dentin: keep in mind that this area is older than danielmaster

Note - Danielmaster is a problematic teenage player who often claims to be more than he is.


Dentin: this is the front of the house

Dentin: theoretically, the porch is below us somewhere


Dentin: eww

Note - this other bathroom is gross too.

Dentin: man, what is with all the bathrooms in this place

Kerrigor: In fairness it is a big mansion. If I had a huge mansion, they'd all have en suites.

Dentin: heh yeah, but you'd think plumbing costs alone would have sunk the place


Dentin: ok, that does it for the top floor

Cheetah: theres an up at one end of the hall

Dentin: there is?

Dentin: just a minute, let me check

Dentin: I'll be darned

Dentin: lets go check it out

Dentin: yay runic trapdoors

Dentin: we had cockroaches like that in my last x2 apartment

Uicli: Chaos Soul eh

Dentin: I dont think we can go in there and actually get back

Dentin: one way exit

Uicli: well, we can't, you can

Dentin: I think all those vortexes go to the same place

Dentin: this is a pretty boring attic


Dentin: the basement is the bottom floor, it's the last part of the place

Dentin: this floor is creeepy

Note - group starts attacking a wall with grasping arms coming out of it.

Uicli: annoying wall is annoying

Dentin: unload spells on it or it won't die

Dentin: on those walls, probably the best bet is nonorm weapons, rot, and sickening touch

Dentin: they're way over mob resist composite

Note - it was pretty much all the group could do to kill the walls. Single players and small groups would probably either sneak through or just flee repeatedly to get to the other end of the corridor.


Note - the group stumbles upon a room containing a demon chopping up body parts.

Dentin: I wonder if that demon was responsible for most of this

Dentin: the house I mean


Dentin: last place

Dentin: the boiler

Dentin: negative regen in there, so if you have to bail out, go ahead

Dentin: and that's it. We did the whole thing, except for one room with more wailing arm walls in it


Blood: I seem to remember something being in the clock

Dentin: is there stuff in the clocks?

Dentin: what the hell, where are the clocks

Eldrin: they move around and time out dentin. I had to find them by c locating

Dentin: that makes sense

We find a clock, pry it open with building commands, and enter it.

Dentin: dont go wandering off

Dentin: heh, the witch

Dentin: and that's truly it

Dentin: there's no way out of this section, so we have to bail

Dentin: thanks a lot guys, hope you got to see some stuff you havent seen before



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