This article was written by the god
Morpheus,
and posted on Dec 26, 08.
It was last updated by
Shadowfax
on May 23, 2014.
There's been a lot of confusion about alignment flags, class flags, and level requirements
on equipment. This article goes over these things, and hopefully should give players
a better idea of the types of equipment to look for. Each character is different, and
knowing exactly what equipment works best with your character can make the game much more
enjoyable.
For other articles on equipment, see our
Guide to Equipment Optimization
and
Boa's article on
Building an Effective Mana Regen Set.
Alignment and Equipment
The alignment of your character can have a big impact on the equipment you can use and
will find most effective. Equipment can either reject characters with a particular
alignment, or an item can simply be intrinsically evil or good by its very nature.
Both types of equipment can be useful, but because of these alignment restrictions
it is not possible to wear certain items simultaneously.
The five possible alignment flags for items are:
- ANTIGOOD cannot be used by good aligned characters.
- ANTIEVIL cannot be used by evil aligned characters.
- ANTINEUTRAL cannot be used by neutral aligned characters.
- An EVIL flag marks a piece of equipment as evil.
- An GOOD flag marks a piece of equipment as good.
Alignment on items can be seen by identifying them. The identify spell will show
you if any of the five alignment flags are present.
The
ANTIGOOD,
ANTIEVIL,
and
ANTINEUTRAL flags indicate that the item cannot be
worn by a character with that alignment. If you try to wear an item that conflicts
with your alignment, the item will zap you and refuse to be equipped.
The
GOOD and
EVIL flags are
the reverse of this, and serve to give your character
a good or evil taint. If you wear something
flagged EVIL, any ANTIEVIL equipment you're using will zap you and fall off. The same
applies with GOOD flagged equipment, which cannot be worn at the same time as ANTIGOOD
equipment. Note wearing a piece of equipment with either of these flags will consume
your alignment by a tiny amount while worn: a GOOD flagged item will lower your alignment, and
an EVIL flagged item will raise it.
Note that a neutral aligned character can use a large variety of eq, including ANTIGOOD
and ANTIEVIL equipment at the same time, so long that character doesn't wear any pieces
flagged GOOD or EVIL.
Example:
Suppose you are wearing several things that are ANTIGOOD and a few pieces that are
ANTIEVIL. If you equip a new item that is flagged ANTIGOOD EVIL, all of your ANTIEVIL
equipment will zap you and fall off.
Class and Level Restrictions
There are two types of level restrictions on equipment: either primary level based
(for example requiring your highest level to be 30 or greater), or total level based
(for example requiring your total number of levels to be 85 or greater.)
In total, there are six class restriction flags, for the six fundamental classes:
MAGE,
CLERIC,
THIEF,
WARRIOR,
NECROMANCER, and
DRUID.
These class restriction flags have different effects based on whether an item
requires primary or total levels.
Class restrictions are straightforward for primary level equipment: for each
restricted class flag, you must be at least that level in the restricted class.
On most items, you would only see one restricted class flag, but for some items
there may be more than one. Good examples of this are paladin style equipment, which
is often restricted to both CLERIC and WARRIOR classes.
Example 1:
An item is flagged as level 25 MAGE only. To wear it, your mage class must be at
least level 25. A level 30 warrior with a mage class at level 24 could not use the
item.
Example 2:
An item is flagged as level 20 CLERIC WARRIOR. To wear it, your cleric and warrior
classes must both be at least level 20. A level 30 warrior with a cleric class at
level 19 could not use the item.
For total level equipment, the situation is more complicated. The total level
requirement is still there, but there are additional per-class requirements as well.
Based on the total level requirement, you can figure out the per-class requirement
by using the following table:
- Total 5 requires class level 3
- Total 10 requires class level 5
- Total 15 requires class level 8
- Total 20 requires class level 9
- Total 25 requires class level 11
- Total 30 requires class level 13
- Total 40 requires class level 15
- Total 50 requires class level 18
- Total 60 requires class level 20
- Total 70 requires class level 23
- Total 80 requires class level 25
- Total 90 requires class level 28
- Total 100 requires class level 30
- Total 110 requires class level 33
- Total 120 requires class level 35
- Total 130 requires class level 38
- Total 140 requires class level 40
- Total 150 requires class level 43
- Total 160 requires class level 45
Example 3:
An item is flagged as total level 55, MAGE only. To wear it, you must have at least
55 total levels. Looking at the chart above, your mage class must also be at least
level 18. A level 30 warrior with 100 total levels but a mage class at level 17
could not use the item.
Example 4:
An item is flagged as total level 105, THIEF WARRIOR. To wear it, you must have at
least 105 total levels. Looking at the chart above, both your thief and warrior
classes must also be at least level 31. A level 32 thief/warrior with only 104 total
levels could not use the item, and a total level 110 player with only a level 30
thief class could also not use the item.
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