This article was written by the player
Lexie,
and posted on May 9, 2011.
Acknowledgements
This article is not solely the product of my own
thinking. A number of players and builders suggested
items that should be included in this article. I have
rendered most into my own words, but the original
intent is often someone else's. Thanks to all the
people who responded to my request for information
on board 7.
The vast majority of these points boil down to listen,
participate, and use common sense. However, I am
going to itemize so people can perhaps identify their
own personal hang-ups.
Leader Issues:
The leader is the supreme authority. They should be
leading, not chairing a committee. That having
been said, it certainly behooves a leader to solicit
information from followers when appropriate.
Remember as leader, your followers are trusting you to
direct them effectively, keep them from death, and get
them experience, gold, equipment, fame, etc. Do not
lead a group frivolously.
Ensure that followers know what their roles are and
what is expected of them.
See also
here.
Follower Issues:
You are following for a reason. Do not bully or boss the leader
around, or alternatively, spam the group with
suggestions for areas/equipment/gold/experience/fame
the group should run. Once is a suggestion, multiple
times is annoying.
Trust the leader. The leaders job is to assign people
where they will be most effective, inform the group of
dangers they might face, and tell members what the
best strategy for accomplishing a goal is. A follower
that constantly second-guesses the leader is hurting
the group by not performing his/her correct job as well
as by undermining the authority and effectiveness of
the leader.
Pay attention to the group. Do not get distracted by
channel spam or other entertainments. Remember other
people are depending on you to survive.
Be a full participant in the group. Do not just passively
tag along. Show initiative and clear thinking.
Every group has a purpose, even if it is
unstated. Understand that purpose and work toward
accomplishing the groups goals.
Do not perform actions that you have not been asked
to perform. Performing another job, opening doors,
looting corpses, groupcasting, etc. You are working to
promote the benefit of the entire group: performing
actions you have not been asked to perform often
leads to wasted time, duplicated effort, and death.
General Tips:
Do not engage in activities that can endanger the
entire group. A short list includes the following and
others: botting group members, excessive
socials/emotes/group chatter,
pickpocketing/stealing/shoplifting while the group
regenerates, wandering off alone without the
knowledge of the leader, etc.
Know which spells you need, which spells you should
cast yourself, and do not waste
hp/mana/movement. Hitters and healers generally do
not need tons of defensive spells, blasters should be
sitting occasionally to regen mana during battle, hitters
should not constantly 'zerk and call for area. If you can
cast a spell yourself do so. If you're unsure whether
you need a spell or not, then assume not. The leader
should inform you when utility or defensive spells are
in order.
Don't follow or group join uninvited. It takes just a few
moments to send a tell asking to join. Be patient, the
leader you are sending tells to may have other
potential followers requesting attention or may be in
battle. Do not spam the leader with tells for
attention.
Dont go idle without alerting the group. Life
happens; however, it generally takes only a few
seconds to tell the group "brb".
Avoid annoying triggers in groups. If you are savvy
enough to do so, set up aliases to turn off annoying
triggers when grouping. Such annoyance triggers
include: recall triggers, automatic warning messages
about your spell status, roleplaying triggers, etc.
Do not constantly search, scan, forage, etc. Many of
these skills and commands create spam and/or use
group resources (usually movement).
Conclusion
Keep in mind that this article provides advice, not
iron-clad rules. Different groups may prefer different
methods. Some groups play things fast and loose, and
others expect strict adherence to assigned roles. If
you're unsure about what you're supposed to be doing
in a group, just ask!
Grouping is an important part of mudding, and for
some people the most important and rewarding
part. Most of these etiquette suggestions boil down to
respect. The last thing to remember is this is a game:
the entire purpose is to have fun!