This article was written by the player
Ouch,
and posted on Oct 16, 2008. Ouch
also maintains a large
website about Alter Aeon
that has many articles, the Ralnoth Times e-zine, and lots of other useful information.
How To Start Your Own Clan
So you think you're ready to start your own clan? But are you really ready? This
article may be a helpful checkpoint. From here on be ready for your old clan
mates to brand you a traitor, your enemies in the game to increase, and
a number of problems you have never had to deal with come up.
On the flip side, much like starting your own business in real life, starting
a clan is for many a freedom that is one way road worth every inch of the challenge.
Be it the privacy and safety of your own hideout, a common message board with
unforgettable friends, or the win-win scenarios that clanning together brings
about, life will never be the same.
Here are some additional things to consider:
Theme
What is your reason for being? How does no one else have it? Is there a theme
or a common history of running from a within a group of friends?
It's important for a clan to have some history, something that can be expected
to bind the clan together and give it a reason for existing. Sometimes, your
clan history can be enhanced via a backstory; sometimes the clan exists only
for logistical reasons. Other clans are purely social. Define what you want
your clan to be, and keep your clan theme in mind.
Finances
Most clans that fail, fail for lack of gold. Every member costs you around
90k gold per month in dues, and there is a minimum amount of dues required to
keep the clan alive. While this may not sound like much, convincing clan members
to do this regularly can be difficult.
On the plus side, most of the minimum level of dues can be waived by having a
good website for your clan. There is a detailed guide on to how to create a suitable
clan website
here.
The basic rules are to try to avoid sites with pop-up
ads (try Google, they have free web page space), make sure your site is viewable
by blind players (this usually means tagging your pictures and images), and
most importantly actually writing something interesting about your clan.
Another thing you may want to consider is sending money to the mud to take care
of dues for a few months until you get your clan on its feet. Ten dollars will
buy you four million gold worth of clan dues, which will be your insurance to
cover unforeseen events as you start growing the clan. Keep in mind that once
paid, this gold can only be used for dues and is non-transferable!
Membership and Dues
Now that you know each member is not free, how many are you planning on having?
Will you be charging dues? If so - how much, and how often? Will you give clan members
loans from the clan account? Do you know what a clan account is? What happens
if someone can't make the gold payment?
If you haven't considered all of this, now a good time to think about it. These
sorts of decisions help make the difference between a smooth, well-run clan and
a clan with infighting and drama.
Another major concern is the selection of your elders. Elders in general should be
people you really trust. Elders have a lot of power. You should also make it clear
to people coming in if they can ever be elder or not and what the criteria are. Not making
this clear can cause people to leave, or even worse, can cause everyone in your clan to
end up being an elder.
Clan Commands
Be sure to know all the clan commands you need to run the clan. This includes
at a minimum:
As the creator of the clan you need to know these things before you let others in.
Membership Criteria
A good rule of thumb is the better criteria you have, the more you are sorting
who fits your clan and who will stay in the long run. If you open your clan to
all, don't expect much loyalty or much regard for the purpose and goals of the
clan.
The same applies to elders - have clear criteria about who can be an elder, and
what they have to do to get there. It is perfectly reasonable to say that there
is no path to becoming an elder, and simply declare yourself to be the supreme
leader.
In regard to elder criteria, you have to delegate decision making very clearly:
who can decide what and how can it be changed? The more
criteria you have, the better off you are. Have you refined your criteria?
Some common questions to ask are: Should experience or equipment runs be
mandatory? If so, how often? Can non-clan members join? Are there a number of
test runs people have to make before joining?
Your Clan Area/Base
Do you have a plan of what you want your base to be like? Or is it something
you want to discuss with members after you get some? Are you counting on a god
to do it (if so, prepare to be disappointed)? Or can you learn the commands
and build your clan base yourself?
There are a few things to remember with bases. First, you want them safe. This
means you have to be able to control teleporting, summoning, etc. into your clan
area.
Second, you need to get your logistics down:
are rooms just fancy names or do they have operational purposes? For example,
climbing to a room can help clan members develop the climbing skill in the long
run. Another example might be a room where casters can use and practice magic.
heading home to be healed between runs.
Finally, access control: are some rooms limited access? To whom? You may want
some parts of the area so that they are only accessible to certain people, such
as elder-only rooms and private rooms.
Private rooms open up another big question. The basic clan fee only entitles
you to 19 rooms; if you have more than 19 members, giving each a personal
room may be impossible. If you want to have a common clan area, you run out
of personal rooms much more quickly.
Even if you are not pk or ppk, I recommend building your base as if you were.
You never know who will join your clan or what will happen to you in the future.
The safer your base, the better. So, for example, when people want to mutually
link clan headquarters with you, refuse! There is no reason whatsoever for others
to be walking around your base. That's how things go missing, people get killed,
and problems get started.
Encouragement / Psychology
I want to encourage you to go all the way if you are starting your own clan.
Don't hesistate to ask people for advice along the way. And learning
is half the fun!
Be psychologically prepared for others to bombard you with harassing messages,
everything from making fun of your new clan to wanting to be in your clan. Just
remember that it's your decision to make, and everything will be okay from there.
Good luck!
BACK -
Alter Aeon Article Index