Develop a social network
Try and befriend as many people on the game as you can. The more people you're friendly with, the more people you can tap for knowledge and xp/eq/fame runs. It's pretty simple to net people. Here's an example of a good opener:You tell Conan, 'Hi, wanna be friends? If we work together we can get a lot accomplished!!'
Group often
Grouping is a great way to achieve success, but be advised, it is a double-edged sword. On the one hand, grouping is a good way to develop your social network and build trust with others. It can also get you a lot more xp/fame/eq than you would solo.On the other hand, grouping tends to stifle your abilities as a solo player. It shuts down your capacity to be creative, to take initiative and to problem solve. If you don't poses these basic qualities then you will probably never be a successful mudder. To counter this dilemma, when you do group make sure that you spend at least half the time being the group leader. Practice leading newbies around until you get good at it.
Be nice to everyone, even assholes
Here's an example of the wrong way to handle an asshole:
You tell Conan, 'Hi there, would you like to be friends? :)'
Conan replies to you, 'go suck an egg you wanker'
You reply to Conan, 'jesus, get a life jerkwad!'
Now, here's an example of the right way to handle that same situation:Conan replies to you, 'go suck an egg you wanker'
You reply to Conan, 'jesus, get a life jerkwad!'
You tell Conan, 'Hi there, would you like to be friends? :)'
Conan replies to you, 'go suck an egg you wanker'
You reply to Conan, 'heh, i'm not gay but I can take a hint:). I'm sorry that we got off to a rocky start but I was just trying to be friendly and would still like to be your friend. If you need help with anything just give me a holler and I'll see what I can do to help you.'
Conan replies to you, 'yeah okay. thanks. sorry for being a jerk.'
The moral here is don't take things personally, it's just a game and
successful players treat it as such. In addition to that, people who are
successful in life don't take things personally.Conan replies to you, 'go suck an egg you wanker'
You reply to Conan, 'heh, i'm not gay but I can take a hint:). I'm sorry that we got off to a rocky start but I was just trying to be friendly and would still like to be your friend. If you need help with anything just give me a holler and I'll see what I can do to help you.'
Conan replies to you, 'yeah okay. thanks. sorry for being a jerk.'
Don't use profanity or explicit language
There are a decent handful of christians and social conservatives who play this game and some of them are really good players. Using profanity and explicit language on a channel that they might be listening to is a guaranteed way to alienate yourself from them. Conversely, If you're in a group with a bunch of mudders who enjoy that sort of talk then don't be afraid to let loose. It lets them know that you're "one of the lads" and builds comradery.Pretend to be a girl
Is this unethical? Yes. Is It dishonest? Yes. But, if you're willing to do it then you'll have gained a huge advantage over everyone else. If you understand anything about the psychology of a nerd then you'll know that by pretending to be a female you will be able to manipulate your fellow mudders into bending over backwards to help you. You may even want to create a fictional myspace account with a attractive (yet believable) photo of yourself to further entice the nerds. But be careful, if your lie is ever exposed the consequences will be severe.Don't go PPK. Don't go PPK. Don't go PPK.
[Editor's Note: Permanent player killing has been removed from the game since the writing of this article, but this section has been left intact for its historical value.]I can't stress this one enough. There are a few different reasons for this advice.
1. If you go PPK then you are creating automatic enemies for yourself, Not
only that, but if you tangle with someone and make an enemy out of them,
then you make an enemy out of all their friends as well.
2. It limits the number of groups(and clans) you can join, if even just one of your enemies is in a group then you won't be able to join that group. Or, if you're in a group and you're a weak player and one of your enemies who is a stronger player wants to join the group, then the leader might trade you out for your enemy.
3. You have to constantly watch your back. This may be exciting for a while but eventually it begins to infringe on your mudding experience.
4. The experience of dying in PPK can be emotionally traumatic in a way that just doesn't exist in temp PK or in a regular death. You often find yourself feeling frustrated, angry, bitter and depressed. These feelings can blind you with negativity and cause you to lash out at those around you.
5. When you kill somebody else in PPK the victory can be thrilling but in the end all you've done is created an unnecessary enemy.
A safer way to satisfy your PK urges is to use one of the many
temporary PK options that
don't generally result in making permanent enemies.
If you're really sure you want to go PPK anyway, make sure you read the
PPK help page first.2. It limits the number of groups(and clans) you can join, if even just one of your enemies is in a group then you won't be able to join that group. Or, if you're in a group and you're a weak player and one of your enemies who is a stronger player wants to join the group, then the leader might trade you out for your enemy.
3. You have to constantly watch your back. This may be exciting for a while but eventually it begins to infringe on your mudding experience.
4. The experience of dying in PPK can be emotionally traumatic in a way that just doesn't exist in temp PK or in a regular death. You often find yourself feeling frustrated, angry, bitter and depressed. These feelings can blind you with negativity and cause you to lash out at those around you.
5. When you kill somebody else in PPK the victory can be thrilling but in the end all you've done is created an unnecessary enemy.