Current implementation plan - 091113
The implementation plan is to build the south part of the road, the southern
city, and Arcadia first. Arcadia is nearly done. The road is laid out but
undescribed. The city is completely unfinished.
General layout
Going west from ralnoth, you eventually hit nemean. Going west from nemean,
you eventually hit the Shii'lok mountains. If you go in a straight line, you
have to cross a river and the vast plain of dinosaurs to do it.
Going slightly south and following the river without crossing it, you can get
to the mountains and avoid the dino plains. There is a city about halfway to
the mountains where you can pray and train.
This city is meant to be the central hub of the area. The mountains can house a
large number of high level areas, while the dino plain should be an interesting
large group exp zone. There's lots of space to put things southward as well.
Details on this city in a later section.
Continuing west from the city, the road goes into the mountains and hits the
barbarian keep. While not overly friendly, they generally allow free or nearly
free passage and trade. Primary imports by the barbarians are necessities.
Primary exports are minor gems and precious metals, and mercenaries or barbarian
bodyguards.
North and south of the keep are the warring cities of Arcadia and Darcadia. West
of the keep the mountains climb higher and higher, and in their cold depths is
the land of the frost giants.
Going back to nemean, following the river north northwest leads to the ocean
and a large double port city that straddles the river.
The dino plain extends only about halfway north to the ocean. A suitable barrier
keeps the dinos from heading farther north. This could be a small strip of
desert or even some artificial barrier. If necessary, we could just drop a line
of thousand foot tall columns in the ground as a fence put there by the gods.
We'll figure out the plot device later.
Southern city details
The city trades through the nemean fields
with ralnoth, and with blackrock keep/arcadia/darcadia in the Shii'lok mountain.
It also trades via boat, but this is expensive: the river is big enough to
block most dinos and can handle large boats, but it's also large enough for
dino sized creatures as well. Boats are periodically eaten unless they have
strong caster support or other defenses.
The city should have all the necessities for making it a proper home for people.
It should have a waypoint, a couple of priests (I would prefer unusual or
defunct ones, such as bobcat), trainers up to oriental levels, a few shops and
space for three or so player shops. The ports to the north of the city can
connect to temporary river rooms that don't go anywhere - we'll build the
river later.