The Alter Aeon "Muds and Mudding FAQ"
What is a MUD?
A
MUD is a type of
online game where players can interact and explore
the game either by themselves or together. A lot of games are like this -
for example
'
World of Warcraft' - but in
order to qualify as a MUD, a game must
be playable without graphics, using only text and commands.
Most MUDs have the look and feel of an old 1980's era adventure game, but newer
and more modern MUDs may have graphics and other enhancements that are not required
but may make the game easier to learn and play.
Lack of graphics is in some ways an advantage. Rather
than focus on creating skins for every object, monster, and place in the game,
MUDs focus on creating an outstanding game. Many MUDs have huge worlds, with
countless quests and other things to do, for all types of players at all skill
levels.
Where did MUDs come from?
MUDs have a rich history, starting out with the first text-based adventure games in
the mid 1970's. In the mid 1980's, the first network based adventure games began
to appear on what was to become the World Wide Web; a fairly comprehensive list of
the original games and their timeline can be found in the
Wikipedia Article on MUDs.
One of the first widely distributed MUD codebases was AberMUD, written in 1987 by
Alan Cox. AberMUD's popularity resulted in several inspired works, the most notable
of which were TinyMUD, LpMUD, and DikuMUD.
Both TinyMUD and LpMUD have comprehensive internal languages which can be used to
construct things in game; TinyMUD is the basis for a lot of free-form MUSH and MUCK
style servers. For LpMUD, it is possible to build a complete game without modifying
the C code of the server. Both of these codebases and their various derivatives make
up a large fraction of the currently active MUD/MUSH servers.
DikuMUD was one of the more popular code bases in the mid-1990's, with most of the
game mechanics already present and hardcoded into the server. Prefab worlds were
available, and the idea of being able to simply modify areas without having to program
or modify the server code was attractive to many new MUD administrators. From this
hack-and-slash style code base were many other code bases derived, including Circle,
Merc, ROM, and Smaug.
Wikipedia also has a
Hierarchy of Public Mud Bases,
which shows inheritance trees for the LpMUD, TinyMUD, and DikuMUD code bases.
These three codebases are the ancestors of most public/free muds.
Are all MUDs free to play?
Most MUDs are in fact completely free to play, and are graciously hosted by their
owners or a small group of dedicated players - but some are not. Public codebases
are available from a number of web sites, allowing anyone with a bit of skill and
spare time to start their own mud; however, most public codebases prohibit charging
fees for the game.
In the very beginning, there were only a few pay-to-play MUDs, two of the more famous
being the initial versions of
Gemstone IV and
DragonRealms. The limitations of public code
bases ensured that the vast majority of new MUDs were not commercial.
Recently, custom commercial servers have become more commonplace. This has allowed
MUD owners to charge for various things without violating any public licenses.
Some MUDs, such as DragonRealms, have monthly fees. Other MUDs, such as those run by
Iron Realms, require you to pay (or get
someone else to pay) to advance your character. Another business model, used in the
past by
Medievia, is to allow players to buy
limited time 'super equipment', without which the game is vastly more difficult.
Alter Aeon takes a much less aggressive approach
and is completely free to play. The only things that may be purchased are for convenience
and decoration, and do not substantially affect game play. From the
Alter Aeon Donations and Services FAQ:
Our policy is not to offer rewards that would unbalance the game or
grant donating players a meaningful edge over other players.
[HISTORICAL NOTE - A lot of MUD codebases are derived from the DIKU source released in
the early 1990's. This codebase has license terms that prohibit the use of the code for
commercial gain. A handful of MUDs, notably Medievia and NiMUD, have attracted widespread
scorn from the mudding community for DIKU license violations. The DIKU team is widely
respected and appreciated for their contributions to MUDs and MUDding, making the actions
of license breakers even more reprehensible.]
What are common MUD terms and lingo?
There are a lot of unusual terms used by mudders. Some of these are common to
graphical games, massively multiplayer games, and even strategy. Rather than attempt
to address them all here, we have a short
Glossary of Common
Mudding Terms in our articles area.
Most of the most commonly used phrases and words will be listed there, as well as
Alter Aeon specific terminology that may be less common on other MUDs or games.
For even more MUD related terms and FAQs, see also the
TinyMud FAQ hosted
by the Mud Connector.
Can MUDs be played by the blind and visually impaired?
Because it's possible to play a MUD using only a text-based interface, blind-friendly
MUDs are good games for the blind and visually impaired. Screen-reader software can
be used to read the game to blind players, and with the proper screen reader
configuration they can play on even footing with the sighted.
Note that not all MUDs are blind friendly. Some make extensive use of ascii art
and ascii graphics which are unreadable by screen readers, and a lot of MUDs lack
filters and blind-specific modes. Alter Aeon has extensive support for the blind,
including plain login screens, blind modes, several sets of filters and built in
scripting.
There are also a number of mudding clients that are specifically designed for the
blind. These special clients (such as
VipMUD) have good support for
screen readers and generally include audio triggers as well as other blind-friendly
features.
For a handful of other blind-friendly MUD clients, including some free and open
source clients, check out our
Alter Aeon Blind Player Support
web page.
Why the Name 'MUD'?
There are several common definitions for the MUD acronym, two of the most
popular being 'Multiple User Dungeon' (named after 'Dungeons & Dragons' themed
muds), and 'Multiple User Dimension' (usually associated with more free style
muds, or those with no theme at all.)
There are a number of other related acronyms for other types of games and servers,
including MUSHes, MUCKs, and MOOs. Most of these are very free-form, often
without an overarching storyline or consistent world, and sometimes entirely with
user-built content. There is also usually an emphasis on social interaction
instead of gameplay and advancement.
What kinds of MUDs are there?
Some different types of MUDs include:
Role-playing MUDs - emphasis on playing a part
Hack-and-Slash MUDs - emphasis on killing monsters
Player Killing MUDs - emphasis on killing other players
Social MUDs - emphasis on social interaction
MUD themes and settings can be even more varied:
Fantasy
Medieval
Space
Superhero
Modern
Vampire
There are also MUDs themed after very specific settings, for example Discworld,
based on Terry Pratchet's book series, and several Wheel of Time MUDs.
How do you play a MUD?
Before you can play, you have to connect to and log in to a MUD. There are a
number of different ways to connect, the simplest (and typically ugliest)
being via regular
Telnet.
In the beginning, MUDs were typically played using Telnet, an old communications
program found on mainframes and Unix workstations. Over time, Telnet became
obsolete as specialized mudding programs became available; many different types
of clients now exist, though it is still possible to connect using Telnet.
For a list of some mudding clients, the
Alter Aeon MUD Clients page
has a number of current entries, including some blind and reader-friendly clients.
Once you're connected, you typically need to do the following things:
Choose a name for your account or character
Customize your character, choosing things like class, skills, and stats
If you're new to the game, go through a short tutorial
Get your character to a save point so it will be permanently created
(To see an example of what a tutorial might look like, you might want to check
out the Alter Aeon
Starting Out guide
for new players.)
After creating your character and getting to a save point, you will be able
to log back in any time you like using your character name and password.
Where did MUDs first come from?
MUDs first started long ago, when the only computers that could have multiple
people logged in were mainframes. Over time, MUDs moved from mainframes to
smaller servers, and now you can download and run MUD servers on a desktop PC
and even some embedded devices.
The topic of where MUDs came from is a very wide one. Rather than make a mess
of it here, we refer interested readers to these excellent resources:
A newsgroup posting from Richard Bartle in 1990.
A MUD history summary, with other games included.
Tree of MUD codebases from Wikipedia.
These references should give an idea of where MUDs came from, as well as what codebases
there are and how the different codebases relate to each other.
What is a bot?
A bot is an automated program that plays the game for you. Botting is illegal
in some games; in others, like Alter Aeon, botting is tolerated. Alter Aeon is
special with regard to botting as there is anti-bot code that looks for bots and
actively penalizes them.
Bots should not be confused with client triggers or aliases. With some clients,
players can make use of actions, aliases, and triggers to make performing
repetitive tasks easier. A bot is different in that a bot runs entirely without
a person present. Normally this is done to try to boost skills or gain experience
by doing something over and over.
If you're sure you want to run a bot, it's a good idea to read up on the rules
for good bot behaviour on the
Alter Aeon FAQ.
There is also a good
article on bots for Alter Aeon
in our articles section that may help you fix or understand problems with one of your bots.
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